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In metal, if you send commands which only change the vertex buffer offset, (ie. not binding a different buffer) you get lots of warnings about unnecessary bindings in Xcode. This is pretty common when using shared resource pools.
In metal, if you send commands which only change the vertex buffer offset, (ie. not binding a different buffer) you get lots of warnings about unnecessary bindings in Xcode. This is pretty common when using shared resource pools.
According to the Apple documentation you should use
setVertexBufferOffset
instead ofsetVertexBuffer
on the render encoder: https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/MTLBestPracticesGuide/BufferBindings.htmlIncoming PR which I'm using in my engine which resolves this
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