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Add line breaks to glyphs for consistency
Rust #27: Commit c126bec pushed by floppyhammer
April 28, 2024 03:00 1m 41s master
April 28, 2024 03:00 1m 41s
Use a custom font in the label example
Rust #26: Commit 381fdae pushed by floppyhammer
April 26, 2024 07:56 1m 44s master
April 26, 2024 07:56 1m 44s
Allow custom update logic
Rust #25: Commit a574394 pushed by floppyhammer
February 2, 2024 02:55 1m 48s master
February 2, 2024 02:55 1m 48s
Add trait NodeUi and Node3d
Rust #24: Commit 98eae4f pushed by floppyhammer
February 1, 2024 06:05 1m 53s master
February 1, 2024 06:05 1m 53s
Improve App api
Rust #23: Commit c6acee8 pushed by floppyhammer
February 1, 2024 03:41 1m 47s master
February 1, 2024 03:41 1m 47s
Add DirectionalLight
Rust #22: Commit a5cd700 pushed by floppyhammer
January 31, 2024 11:48 1m 56s master
January 31, 2024 11:48 1m 56s
Support multiple point lights
Rust #21: Commit 7e2fa37 pushed by floppyhammer
January 31, 2024 10:31 1m 50s master
January 31, 2024 10:31 1m 50s
Make PointLight more complete
Rust #20: Commit 55c3bfe pushed by floppyhammer
January 31, 2024 09:00 1m 44s master
January 31, 2024 09:00 1m 44s
Fix incorrect normal in the mesh shader
Rust #19: Commit 612211f pushed by floppyhammer
January 31, 2024 08:05 1m 55s master
January 31, 2024 08:05 1m 55s
Fix Model scale
Rust #18: Commit 83a6959 pushed by floppyhammer
January 31, 2024 06:27 1m 46s master
January 31, 2024 06:27 1m 46s
Improve DirectionalLight content
Rust #17: Commit 470821e pushed by floppyhammer
January 30, 2024 10:13 1m 48s master
January 30, 2024 10:13 1m 48s
Add ExtractedCameras
Rust #16: Commit c0f64ca pushed by floppyhammer
January 30, 2024 06:38 1m 50s master
January 30, 2024 06:38 1m 50s
Tidy up
Rust #15: Commit 155347a pushed by floppyhammer
January 29, 2024 07:11 1m 49s master
January 29, 2024 07:11 1m 49s
Add view_proj to CameraUniform
Rust #14: Commit 118e213 pushed by floppyhammer
January 29, 2024 06:26 1m 51s master
January 29, 2024 06:26 1m 51s
Bump some libs
Rust #13: Commit 01daf12 pushed by floppyhammer
January 26, 2024 07:09 1m 44s master
January 26, 2024 07:09 1m 44s
Bump winit, wgpu, naga, naga_oil
Rust #12: Commit 165546b pushed by floppyhammer
January 26, 2024 06:58 1m 45s master
January 26, 2024 06:58 1m 45s
Fix sprite coordinate origin
Rust #11: Commit 8c501f1 pushed by floppyhammer
January 25, 2024 06:41 1m 29s master
January 25, 2024 06:41 1m 29s
Add sprite batching
Rust #10: Commit b0919ca pushed by floppyhammer
January 25, 2024 02:18 1m 34s master
January 25, 2024 02:18 1m 34s
Add sprite batching
Rust #9: Commit 1085e22 pushed by floppyhammer
January 25, 2024 02:09 1m 41s master
January 25, 2024 02:09 1m 41s
WIP
Rust #8: Commit d3c2ff1 pushed by floppyhammer
January 24, 2024 10:35 1m 51s master
January 24, 2024 10:35 1m 51s
Fix examples
Rust #7: Commit 7257dec pushed by floppyhammer
January 23, 2024 09:34 1m 36s master
January 23, 2024 09:34 1m 36s
Separate render logic
Rust #6: Commit f2560fd pushed by floppyhammer
January 23, 2024 09:30 1m 30s master
January 23, 2024 09:30 1m 30s
Add font fallback
Rust #5: Commit 41378bc pushed by floppyhammer
December 14, 2023 02:33 1m 26s master
December 14, 2023 02:33 1m 26s
Tidy up
Rust #4: Commit 2fe3ebd pushed by floppyhammer
December 13, 2023 05:53 1m 24s master
December 13, 2023 05:53 1m 24s
Move EventLoop inside App
Rust #3: Commit 297ad40 pushed by floppyhammer
December 13, 2023 03:33 1m 32s master
December 13, 2023 03:33 1m 32s