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probable-octo-engine

Experiments with C

TODO

Major Features

  1. Water mesh & shader.
  2. Shadow mapping.
  3. More realistic lighting.
  4. Grass.

Code Cleanup

  1. Make sure there's no code to be reused between Grid and Terrain.
  2. Research ways to reuse code between shader files. Possibly some sort of #include mechanism.

Miscellaneous

  1. Empty CompilationError is thrown if shaders//vertex.glsl isn't found.
  2. Allow Shaders to cache anonymous uniform update requests for when they are activated again.

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3D Graphics engine from scratch

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