Experiments with C
- Water mesh & shader.
- Shadow mapping.
- More realistic lighting.
- Grass.
- Make sure there's no code to be reused between Grid and Terrain.
- Research ways to reuse code between shader files. Possibly some sort of
#include
mechanism.
- Empty CompilationError is thrown if shaders//vertex.glsl isn't found.
- Allow Shaders to cache anonymous uniform update requests for when they are activated again.