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Drawing directly in the screen #115
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wondering this too, in the normal graphics library you set the header content type to the image and make a buffer and output the image through that buffer in the encode can't see a way to do it with this library |
I've done it and it works, in my case using the raylib2 library.
You generate an off-screen image using gg, then upload it as a texture.
It works very well for repetitive kinds of animation, if you upload an
animated sequence of images as GPU textures and then display those in the
intended sequence, similar to the effect of a looping GIF.
…On Mon, 4 Jan 2021 at 03:12, G2G2G2G ***@***.***> wrote:
wondering this too, in the normal graphics library you set the header
content type to the image and make a buffer and output the image through
that buffer in the encode
can't see a way to do it with this library
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@haiitch can you show an example code pls. |
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Hi, is there a way to draw directly on the screen/monitor instead of saving the drawing at file?
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