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Hello fellow assembler... #1
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Hi there, fellow assembler, thanks for dropping by ;) Sorry for the delay, I was occupied with some 'offline' projects. Just checked out your homepage, that's some impressive work! Did you do the modifications using the actual, original source code or is it all based on disassembly? Would you like to join me in my effort? If so, you'd be very welcome. I'd update the repository with the latest revision and elaborate on the current state and on what's ahead. Looking forward to hearing from you! |
Hello again! I don't think I replied to this email but if I have please
forgive me as things have been a whirlwind lately!
I might be able to assist here and there as I'm knee-deep in MK+ currently.
While still jumping back and forth to a few tools to finish as well.
99% of my work is from disassembly. The only source code I was able to use
was for Brutalities on UMK3+
I keep a discord of us active devs and testers on the plus projects, feel
free to say hello to us @ https://discord.gg/a5xAyEy if you'd like.
Gotta get back to work!
…-Paul
On Sun, May 31, 2020, 2:53 PM fonic ***@***.***> wrote:
Hi there, fellow assembler, thanks for dropping by ;) Sorry for the delay,
I was occupied with some 'offline' projects .
Just checked out you homepage, that's some impressive work! Did you do the
modifications using the actual, original sources or is it all based on
disassembly?
Would you like to join me in my effort? If so, you're very welcome. I'd
update the repository with the latest revision and elaborate on the current
state and what's ahead.
Looking forward to hearing from you!
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I was told about this and thought it was cool after spending the last 5 years working directly with TMS34010 assembly code and writing a few huge MK revisions for arcades(mortalkombatplus.com).
I'm not sure this would be of help for my arcade projects, but maybe if I ever decide to port MK Trilogy over the Midway's Wolf Unit. :)
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