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Bug: gcode causes a long list of tools to appear on the left side #539
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Hi @sprior, It looks like there is some information missing from your ticket that will be needed in order to process it properly. Please take a look at the Contribution Guidelines and the page How to file a bug report on the project wiki, which will tell you exactly what your ticket has to contain in order to be processable. If you did not intend to report a bug, please take special note of the title format to use as described in the Contribution Guidelines. I'm marking this one now as needing some more information. Please understand that if you do not provide that information within the next two weeks (until 2014-08-24 04:40) I'll close this ticket so it doesn't clutter the bug tracker. Best regards, PS: I'm just an automated script, not a human being. |
Apparently you finally discovered you love for pastries and made the bot happy, awesome ;) Something went wrong with your attached gcode though, could you upload it somewhere and paste the link here or alternatively send me an email with it to osd |
@sprior why is your gcode trying to switch to tool no. 10000 in line 28?
OctoPrint's gcode interpreter currently derives the number of extruders used in the file from the highest extruder number encountered while analyzing it, so here's the reason why that's happening. While I'll happily add a sane limit here to check against (I guess it's safe to say that there will be no printer with more than 10 extruders for the forseeable future and therefore that limit can be applied to the gcode analysis), that line there looks fishy to me. |
Any T command targeting a number higher than the value specified in the settings for gcodeAnalysis.maxExtruders (defaults to 10) will be ignored and trigger a warning in the log file. Fix for #539
So, encountering something like |
I'll have to claim being dumb on why the mine was there - it was generated by Simplify3D and I didn't touch it. |
Thanks for the sanity check though. |
Someone else with a MakerGear M2 just ran into this same issue and in trying to help him it took me a while to realize that this fix still hasn't made it into the current release. He's on the devel branch now and working, but how close are we to a 1.2 release? If that's not close can this fix be backported into the 1.1.* branch? |
Has been backported to |
Attached is the gcode file that causes the problem.
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