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Render Window - Lists don't populate #1

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ForsakenShell opened this issue Oct 9, 2019 · 2 comments
Closed

Render Window - Lists don't populate #1

ForsakenShell opened this issue Oct 9, 2019 · 2 comments
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@ForsakenShell
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Workshop, Settlement and Subdivision lists don't populate after selecting a Worldspace.

@ForsakenShell
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Issue is caused by #5

@ForsakenShell
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Don't close until #5 is closed

@ForsakenShell ForsakenShell self-assigned this Oct 29, 2019
ForsakenShell referenced this issue Nov 3, 2019
+ Engine.Plugin.Collections using the wrong Ancestor when building trees
+ Engine.Plugin.Form and Engine.Plugin.PapyrusScript handle indexes
+ GetFormID() calls use TargetHandle.Master
+ GetEditorID() calls use TargetHandle.WorkingOrLastFullRequired or TargetHandle.LastValid as appropriate (I hope)
+ Get calls to fields using TargetHandle.Working

[adds]
+ ClassAssociation attributes can now filter to only look at children (and not grandchildren)
+ A couple more translation strings
+ Log files now auto open/close an initial indent level
+ Additional sanity checks to a few places
+ Timers to several batch functions than can potentially stall or take a long time to run if fed bad data
ForsakenShell added a commit that referenced this issue Nov 18, 2019
+ Border mesh references flagged as "visible when distant" (attempt #1 to fix borders not appearing when they aren't in a loaded cell)

[added]
+ XHandle bool getter and setter
+ WIP of generalizing PapyrusScript properties similarily to Form fields
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