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- Changed how the lua function `trigger:onbuild()` behaved - Individual buildables now controllable by lua. - `trigger:onbuild()` no longer returns a player object, instead returns what's being built. - Now Detpacks can be controlled even by their fuse time, (example - detpack for fuse time 10 is accepted, but any other is declined) - Added detpack methods for lua - `detpack:GetFuseTime()` - Gets the fuse time of the detpack. - `detpack:GetDetonateTime()` Returns the exact game time it'll detonate on. - `detpack:LastFiveSeconds()` Retruns a boolean value, true if only five seconds are remaining for the detpack to explode.
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