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allow +dice in initiative #86
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enhancement
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fix-pending
A fix exists outside of master and will be applied soon
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How do you feel about this solution @algnc ? It also allows handling the 1 handed/2 handed situation also while keeping the validation on the modifier section. |
I've not applied it to NPCs or zeroes yet. NPCs usually always roll a d20 and zeroes have enough problems, though other judges may disagree. |
That looks great |
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Separate die and modifier for initiative rolls. Closes foundryvtt-dcc#65 Closes foundryvtt-dcc#86
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* Update compatibleCoreVersion to 0.7.5. * Separate die and modifier for Cast Spell From Scroll. Separate die and modifier for initiative rolls. Closes #65 Closes #86 * Initial implementation of rollable treasure and currency conversion (for coins). * Tidy value rolls and currency conversion. Closes #80 Closes #87 * Use action die for relevant rolls. Closes #55 * Saves are always rolled on a d20. * Formatting pass and fix up tests to handle action die changes. * Handle multiple action dice. Action dice are set in the config dialog and selected from a dropdown where the actionDice text field was. Zeroes always use the first action dice defined in the config. Closes #90 * Action Dice can be dragged to the macro bar to create a macro that selects the current die. * Add maximum fields for abilities and support showing them on the sheet. Closes #88 * Populate ability score maximums with the initial ability score. * Implement basic upper level character parsing. Put some zero level fields in the right places. * Cleric upper level import passing tests. * Fix import of treasure items. Avoid potential nasty infinite recursion when combining As Coins items. * Handle upper level thieves. * Parse upper level halfling stats. Formatting pass. * Upper level warrior parsing. * Upper level wizard and dwarf parsing. * Parse upper level Elf stats. Closes #90 * Put back template for the 'results' field of spells. * Validate and format speed field as a distance in feet. Closes #97 * Remove ability label if a class doesn't have a spellCheckAbility defined. Closes #92 * Run formatter. * Use roll.roll() over roll.evaluate() for compatibility with 0.6.6. * Rename Show Max Attributes to the more correct Show Max Abilities * Bump minimal compatible version to 0.6.6 as I'm currently testing on that and latest. * Bump to 0.16
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Labels
enhancement
New feature or request
fix-pending
A fix exists outside of master and will be applied soon
The Mutant in MCC has +dice to initiative, +1d3 for example. It would be nice if their initiative could be +1+1d3 for example.
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