A console plugin for the Lite XL text editor
This version of the plugin is adapted from the console plugin for the lite editor.
Navigate to the data/plugins
folder and run the following command:
git clone https://github.com/lite-xl/console
Alternatively the init.lua
file can be renamed console.lua
and dropped in
the data/plugins
folder.
A basic command can be ran in the console by using the console:run
command
(ctrl+shift+.
). The default console view at the bottom of the screen can be
toggled with ctrl+.
; additional console views can be opened with the
console:open-console
command.
Following is an example of how you can set up a build system for a project. This
code should be put in the project module (accessed by running the
core:open-project-module
command):
local core = require "core"
local command = require "core.command"
local keymap = require "core.keymap"
local console = require "plugins.console"
command.add(nil, {
["project:build-project"] = function()
core.log "Building..."
console.run {
command = "./build.sh",
file_pattern = "(.*):(%d+):(%d+): (.*)$",
cwd = ".",
on_complete = function(retcode) core.log("Build complete with return code "..retcode) end,
}
end
})
keymap.add { ["ctrl+b"] = "project:build-project" }
The console.run
function can be also invoked with an additional option named file_prefix
.
If specified the prefix will be added to the file names reported in the console to help resolve them within the project.
It can be useful when the build happens in a subdirectory of the project.
This project is free software; you can redistribute it and/or modify it under the terms of the MIT license. See LICENSE for details.