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Latest pinball fx have broken all colordmd #485
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Same issue, with 1.0.18 release of FX |
Yes, it seems they have changed how colors are transmitted. I'm in contact with Zen and they'll hopefully fix it in the next release. |
Ah legend mate. |
Any confirmation from Zen this will be fixed in the August release? |
It appears this ship has sailed with no joy. |
Any news on this? Would have thought Zen would have fixed it given broken since June? |
Yes no joy until next release on my side. Sorry. |
No worries at all. Fingers crossed all goes smoothly
Any timeframes for next release and how Zen would implement that... Would
it take a few weeks / months after that release to be working in FX
Or just need the release your side to work?
Thanks man
…On Fri, Aug 30, 2024, 23:59 freezy ***@***.***> wrote:
Yes no joy until next release on my side. Sorry.
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Just on my side. At least theoretically, need to retest before of course. |
Thanks for the updates... Hope all goes good your side man, great work you have done (and everyone else in the community too) No rush at all,, looking forward to next release |
Freezy, I'm glad to know that you are on the fix and that this isn't a wait on Zen. Thank you for all that you do and have done. I apologize if "no joy" caused you offense. It's standard lexicon in the USAF but sometimes not helpful to use in other situations. |
No worries. Ended up being a communication issue more than anything else. If you wanna have a go for a test, bump the version to 2.2.3 and retry. |
2.2.3 improves the color communication issue, but it crashes with the error shown below. The error occurs when launching from Steam and from Popper. Log file attached. |
Stupid question, but where to find a test version of 2.2.3 ? EDIT: Indeed stupid, I found it |
Now I feel stupid. I don't see it |
@buffdriver Thanks, I'll look into it! @MikedaSpike @Meatballsaucey there is none, you need to bump it in the code and recompile. Feel free to do that locally for testing but please don't redistribute the binary, because it will be a mess to debug people's errors when you don't know who built the release. |
I wont distribute anything. |
I didn't want to imply anything, apologies if it sounded like that. And
you're right, the snapshots are already bumped anyways.
I'll have at look at the crash later.
…On Sat, Aug 31, 2024, 13:27 Mike ***@***.***> wrote:
@buffdriver <https://github.com/buffdriver> Thanks, I'll look into it!
@MikedaSpike <https://github.com/MikedaSpike> @Meatballsaucey
<https://github.com/Meatballsaucey> there is none, you need to bump it in
the code and recompile. Feel free to do that locally for testing but please
don't redistribute the binary, because it will be a mess to debug people's
errors when you don't know who built the release.
I wont distribute anything.
But snapshot 2.2.3 r20 is compiled from your repository, right ? Not from
another 'dark' compiler?
Btw, i had the same as @buffdriver <https://github.com/buffdriver> .
Directly after table launch for fx3, the fx program crash with same popup
and same error in log
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For all commits which made it to main, https://ci.appveyor.com/project/freezy/dmd-extensions/history |
Can you try this build? Just played a few games and seems to work. https://ci.appveyor.com/project/freezy/dmd-extensions/builds/50522783/job/2f9oowc3ber2xlgv/artifacts |
I played several games, both PFX and VPX and had numerous crashes. None of the PFX tables would get beyond the first few seconds after load. In VPX, the vni/pac files worked but serum files crashed. I do not use serum files with PFX. |
Did a quick test too Serum files, tables won't load at all on VPX. Crashed .pac file tables load in VPX but DMD is not coloured Serum or . pac files won't load the coloured DMD in FX. Although tables do load, just black DMD. However . Vni files appear to work (tested Twilight Zone, Indiana Jones and Creature from the Black Lagoon) In FX3 the .pac files DO load ok. However Serum won't load the external DMD, but tables. Load fine Hope the above helps |
As always, a log of the crashes would be greatly appreciated. |
I just did tests with the newer build available in appveyor. Everything is working for me. Maybe you guys forgot to delete all of your serum.dlls? It is now automatically included in the new dmdext version. Hope this info helps. |
That's a point about Serum.... Good memory jog. I'll test too |
Can confirm as PastorL69 stated, all appears to be working Would add the the Serum . crz files in Pinball FX only work when they are renamed as the table number, i. e. 121.crz for Champion Pub, etc |
I also did additional testing. All VPX and FX3 colorizations work. However, I have a crash on every FX table that I start. I DID delete the serum.dll and serum64.dll files. Conditions: Windows 11, DOFLinx tried with and without, frontend tried Popper and direct from Steam. I'm attaching the logfiles for FX and VPX. Each zip contains the log of one table each using .vni, .pac, and .crz. |
I found the issue: pinup was enabled in the .ini file. When pinup is set to false, I have flawless performance in Pinball FX. |
Confirmed. But obviously no PuP Pack support. |
I have the same experience. Even though I don't frequently use Pup packs, my global INI was set to true. |
Would add that some of the Zen tables in FX are not loading up the external DMD, i.e. Jaws and Back to the Future with the table loads up. Just a black square |
Can you recheck this and look if the display is DMD is showed but pretty dark ? I just checked FX's Jaws and back to the future and both shows on my real dmd, but my leds where pretty dark. It was readable but not how it supposed to be |
I'll check after work this evening, but pretty sure it was just blank / black, not dimmed. Usually the external DMD would still load on these games even if not using a colourized ROM |
Al Williams tables with colorization files work fine now in FX. I have a problem with the tables without an altcolor. Funhouse for example. The dmd seems to flash for an instant and then the it's all black. In VPX, the dmd works fine on the tables with no altcolor. |
As stated, DMDs are blank / blank on several tables Others with the newer DMD display like Godzilla load fine |
Here is what I found on r21 with Pinup disabled (need this to be fixed as well as I have several pup packs I use with FX) Dim: Distorted: As others have noted I have no issues with color rom files and the new style dmd |
Is there any luck with R13 or better wait for the new release of Zen with Williams's Earthshaker? Hope and patience, I believe. |
@freezy Do you have any updates on the progress of resolving the colorization/pup frames issues with Zen and or Nailbuster? |
No, I'm working on some scaling crashes and then I'll do a release which should resolve the Zen problem, at least. Not sure what's wrong with pup frames.. |
Just wondering if anyone else has tried 2.2.3 rev. 24 Still get the odd crash like the screenshot above, colours do appear to work but still have the issue with no external DMD loading for some of the other Zen specific games, i.e Marvel ones, etc |
I did try r24. I did not expect a fix and it was not fixed. I think this version addresses the scaling crashes Freezy noted he was working on a couple of weeks ago. At least that is what the description makes me think: |
No probs. Least you had same issues as myself. I'll keep an eye out for an official release. |
I've pushed a few new fixes. https://ci.appveyor.com/project/freezy/dmd-extensions/builds/50874303 Let me know if the latest build solves the problem (it should). |
Hi man, Did a quick test and first impressions good. The Zen games are working with the dot matrix display appearing again Tested a few of the colourised ones out and all working too. Creature from the Black Lagoon didn't work at first (.crz file) however I renamed it to 131.crz (table number for CFTB) and that one then worked. Not played for a long time for any table, just quick checks, but so far so good. Will give it a longer test tomorrow |
@freezy |
I have blank dmd on funhouse, dr dude, space station, swords of fury. No good gofers and hurricane are working. |
Those are segment display tables. Make sure you have the segment display enabled and configured in the ini |
I missed that. After setting [alphanumeric] enabled = true, it's all good. |
Thanks guy, will close this one then. @Meatballsaucey I think your shading issues are due to #500. Feel free to comment there, as Zen will hopefully read it. Cheers! |
Hey guys. I noticed the latest fx update has broken all colourisations to some extent. Some are readable some are not. In the case of star trek here. And world cup soccer. The in built dmd functions for the fx tables are fine
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