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Control lockup from talking near a door. #133

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ghost opened this issue May 23, 2014 · 0 comments
Closed

Control lockup from talking near a door. #133

ghost opened this issue May 23, 2014 · 0 comments
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Bug Yup, it's broken all right. It's more than just a maintenance problem or a balance issue. Physics Edge-Case/Exploit You can do THAT? (That, in this case, being skips, clips, weird bounces, etc.)

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ghost commented May 23, 2014

In Tempo Village, Squip (the smiling onion guy) is standing close enough to his door that you can press up and you'll both enter the door AND talk to him. Frogatto goes inside, and when he gets there he keeps walking left as though he's trying to talk to somebody. But with nobody to talk to, he never stops walking and you can only get control back by quitting to the menu.

@rkettering rkettering added the Bug Yup, it's broken all right. It's more than just a maintenance problem or a balance issue. label Aug 24, 2015
@rkettering rkettering added the Physics Edge-Case/Exploit You can do THAT? (That, in this case, being skips, clips, weird bounces, etc.) label Jan 19, 2016
rkettering added a commit that referenced this issue Jul 21, 2016
…one thing at any given time, so you don't accidentally get teleported and stuck in a conversation at once.
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Labels
Bug Yup, it's broken all right. It's more than just a maintenance problem or a balance issue. Physics Edge-Case/Exploit You can do THAT? (That, in this case, being skips, clips, weird bounces, etc.)
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