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Merge Android and iOS support #416

Merged
merged 32 commits into from
Sep 7, 2019
Merged

Merge Android and iOS support #416

merged 32 commits into from
Sep 7, 2019

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andydotxyz
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@andydotxyz andydotxyz commented Aug 23, 2019

Adding support for the iOS and Android platforms (using gomobile build at the moment).
Introduced a new Device API for communicating aspects of the hardware available.
Significantly progresses #65 :)

andydotxyz and others added 30 commits July 22, 2019 15:22
This is complete rendering but not a fully functional driver.
***Work in Progress***
Perhaps we need an alternative to fsnotify?
And tidy up un-needed code at the same time
This also means we no longer draw at 60FPS if we don't need to :)
Various refactorings here to share common code - more to come.
Also fix scale handling - need to add proper DPI detection later
…Android

We can hook into the "dark mode" settings that are arriving later this year.
Apps can still override this setting.
… window on mobile

We cannot navigate back yet...
This fixes crashes but does not provide a keyboard to type with...
Use fyne-io fork of golang.org/x/mobile that pulls the fixes from KorokEngine/mobile over the latest golang.org/x/mobile
It's not complete but it's largely functional
@@ -11,6 +12,7 @@ import (
"golang.org/x/mobile/gl"

"fyne.io/fyne"
util "fyne.io/fyne/internal/driver"
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Why is the driver package renamed here?

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it was because the local type is "driver" - but that can be fixed

@andydotxyz andydotxyz merged commit 4df40a5 into develop Sep 7, 2019
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2 participants