- Following directions and reading comprehension
- Reading tests
- Creating classes
- Classes have attributes and instance methods
- Importing modules
- Working with attributes that are lists of instances
- Implementing instance methods that interact with other instances and objects
- Implementing inheritance
- Overriding methods from superclasses and Object
You want to organize a swap meet! You have a bunch of stuff. So do your friends! It would be awesome if each person could swap one of their things with another person's things.
For this event, you want each person to register online as a vendor. Also, they should list an inventory list of things.
You envision an app where vendors can swap items between different inventories. But what would that backend logic look like?
For this project, given some features that the vendors want, create a set of classes, following the directions below. The directions will lead you to create many class definitions, their attributes and instance methods, and some other cool features. Vendors will be able to swap their top item and swap items by category!
Refer to the viewing-party README for detailed instructions on the One-Time Project Setup, Project Development Workflow, and Details About How to Run Tests.
For this project, there are tests that you must complete for Waves 01, 02, and 06.
We provided integration tests for this project. The integration tests provided in this project do not cover all the test cases verified by the unit tests. While unit tests are small, fast, and should cover most of our program's behavior down to individual functions, integration tests verify that the various pieces of a program are working together correctly. For this project, the integration tests mainly verify that the functions work together when invoked correctly. We could classify them as the subset of Integration Tests called Smoke Tests, tests that check basic functionality of the application.
The integration tests for this project are in the directory tests/integration_tests
, and the tests have the decorator @pytest.mark.integration_test
provided by the pytest-integration
package. Marking these tests as integration tests makes them run after the unit tests. The isolated nature and specficity of unit tests make them a much better tool for debugging. Hence, we want to run the unit tests before the integration tests.
For more on different types of software testing, here is a helpful resource.
Code coverage is a term used to describe how much application code is executed when a particular test suite is run. It is a good practice to check our code coverage, to understand how much of our code is exercised by tests vs how much is still untested. A test suite with a high percentage of coverage is likely to be testing more throughly and have fewer bugs. A code coverage tool can partner with our testing suite to give us a report illustrating the coverage of our tests.
Given that Ada provided all tests cases in this project, we should anticipate high code coverage.
Review the code coverage exercise on how to use pytest-cov
to generate a code coverage report. We will need to change the directory where the application code is located from student
to swap_meet
.
pytest --cov=swap_meet --cov-report html --cov-report term
Note: Code coverage is disabled for integration tests, since unit tests should cover all the code. source
This project is designed such that one could puzzle together how to implement this project without many directions. Being able to use tests to drive project completion is a skill that needs to be developed; programmers often take years to develop this skill competently.
When our test failures leave us confused and stuck, let's use the detailed project requirements below.
At submission time, no matter where you are, submit the project via Learn.
In Wave 1 we will create the Vendor
class.
-
There is a module (file) named
vendor.py
inside of theswap_meet
package (folder) -
Inside this module, there is a class named
Vendor
-
Each
Vendor
will have an attribute namedinventory
, which is an empty list by default -
When we instantiate an instance of
Vendor
, we can optionally pass in a list with the keyword argumentinventory
-
Every instance of
Vendor
has an instance method namedadd
, which takes in one item -
This method adds the item to the
inventory
-
This method returns the item that was added
-
Similarly, every instance of
Vendor
has an instance method namedremove
, which takes in one item -
This method removes the matching item from the
inventory
-
This method returns the item that was removed
-
If there is no matching item in the
inventory
, the method should returnFalse
In Wave 2 we will create the Item
class and the get_by_category
method.
-
There is a module (file) named
item.py
inside of theswap_meet
package (folder) -
Inside this module, there is a class named
Item
-
Each
Item
will have an attribute namedcategory
, which is an empty string by default -
When we initialize an instance of
Item
, we can optionally pass in a string with the keyword argumentcategory
-
Instances of
Vendor
have an instance method namedget_by_category
- It takes one argument: a string, representing a category
- This method returns a list of
Item
s in the inventory with that category
In Wave 3 we will write a method to stringify an Item
using str()
and write the method swap_items
.
- When we stringify (convert to a string) an instance of
Item
usingstr()
, it returns"Hello World!"
- This implies
Item
overrides its stringify method. We may need to research the__str__
method for more details!
- This implies
The remaining tests in wave 3 imply:
- Instances of
Vendor
have an instance method namedswap_items
- It takes 3 arguments:
- an instance of another
Vendor
, representing the friend that the vendor is swapping with - an instance of an
Item
(my_item
), representing the item thisVendor
instance plans to give - an instance of an
Item
(their_item
), representing the item the friendVendor
plans to give
- an instance of another
- It removes the
my_item
from thisVendor
's inventory, and adds it to the friend's inventory - It removes the
their_item
from the otherVendor
's inventory, and adds it to thisVendor
's inventory - It returns
True
- If this
Vendor
's inventory doesn't containmy_item
or the friend's inventory doesn't containtheir_item
, the method returnsFalse
- It takes 3 arguments:
In Wave 4 we will write one method, swap_first_item
.
- Instances of
Vendor
have an instance method namedswap_first_item
- It takes one argument: an instance of another
Vendor
, representing the friend that the vendor is swapping with - This method considers the first item in the instance's
inventory
, and the first item in the friend'sinventory
- It removes the first item from its
inventory
, and adds the friend's first item - It removes the first item from the friend's
inventory
, and adds the instances first item - It returns
True
- If either itself or the friend have an empty
inventory
, the method returnsFalse
- It takes one argument: an instance of another
In Wave 5 we will create three additional modules with three additional classes:
-
Clothing
- Has an attribute
category
that is"Clothing"
- Its stringify method returns
"The finest clothing you could wear."
- Has an attribute
-
Decor
- Has an attribute
category
that is"Decor"
- Its stringify method returns
"Something to decorate your space."
- Has an attribute
-
Electronics
- Has an attribute
category
that is"Electronics"
- Its stringify method returns
"A gadget full of buttons and secrets."
- Has an attribute
-
All three classes and the
Item
class have an attribute calledcondition
, which can be optionally provided in the initializer. The default value should be0
. -
All three classes and the
Item
class have an instance method namedcondition_description
, which should describe the condition in words based on the value, assuming they all range from 0 to 5. These can be basic descriptions (eg. 'mint', 'heavily used') but feel free to have fun with these (e.g. 'You probably want a glove for this one..."). The one requirement is that thecondition_description
for all three classes above have the same behavior.
Now, we may notice that these three classes hold the same types of state and have the same general behavior as Item
. That makes this is a great opportunity to use inheritance! If you haven't already, go back and implement the Clothing
, Decor
, and Electronics
classes so that they inherit from the Item
class. This should eliminate repetition in your code and greatly reduce the total number of lines code in your program!
You'll need to refer to Item
in order to declare it as a parent. To reference the Item
class from these modules, try this import line:
from swap_meet.item import Item
In Wave 6 we will write two methods, get_best_by_category
and swap_best_by_category
.
Vendor
s have a method namedget_best_by_category
, which will get the item with the best condition in a certain category- It takes one argument: a string that represents a category
- This method looks through the instance's
inventory
for the item with the highestcondition
and matchingcategory
- It returns this item
- If there are no items in the
inventory
that match the category, it returnsNone
- It returns a single item even if there are duplicates (two or more of the same item with the same condition)
The remaining tests in wave 6 imply:
Vendor
s have a method namedswap_best_by_category
, which will swap the best item of certain categories with anotherVendor
- It takes in three arguments
other
, which represents anotherVendor
instance to trade withmy_priority
, which represents a category that theVendor
wants to receivetheir_priority
, which represents a category thatother
wants to receive
- The best item in my inventory that matches
their_priority
category is swapped with the best item inother
's inventory that matchesmy_priority
- It returns
True
- If the
Vendor
has no item that matchestheir_priority
category, swapping does not happen, and it returnsFalse
- If
other
has no item that matchesmy_priority
category, swapping does not happen, and it returnsFalse
- It returns
- It takes in three arguments
To further reduce the amount of repeated code in your project, consider how swap_best_by_category
and swap_first_item
might be able to make use of swap_items
. Is there a way that these methods could incorporate a call to swap_items
into the body of these methods?
Try it out and see if the tests still pass! If you can't get them to pass with this refactor, you can always return to the most recent working commit before you submit the project!
Should a project be completed before submission, and there is a desire for optional enhancements, consider this idea:
Item
s have age- Add an
age
attribute to allItem
s - Implement a
Vendor
method namedswap_by_newest
, using any logic that seems appropriate - Write unit tests for
swap_by_newest
- Add an