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when two collider collide together, the script delete the component, info still exit in _currentEvents which will cause the undefined. To fix this problem, we should consider two things:
clear relevant index in _currentEvents after destroy entity.
delete all object after one frame(not in the middle of frame).
The text was updated successfully, but these errors were encountered:
when two collider collide together, the script delete the component, info still exit in _currentEvents which will cause the undefined. To fix this problem, we should consider two things:
The text was updated successfully, but these errors were encountered: