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Fix collider shape bug #1768
Fix collider shape bug #1768
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Codecov ReportPatch coverage:
Additional details and impacted files@@ Coverage Diff @@
## main #1768 +/- ##
==========================================
+ Coverage 64.99% 65.04% +0.04%
==========================================
Files 471 471
Lines 23588 23604 +16
Branches 3352 3355 +3
==========================================
+ Hits 15332 15354 +22
+ Misses 7055 7050 -5
+ Partials 1201 1200 -1
☔ View full report in Codecov by Sentry. |
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+1
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+1
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* main: (23 commits) Support entity reference (galacean#1417) feat: log physics version (galacean#1769) Fix Script destroy bug (galacean#1770) Fix collider shape bug (galacean#1768) fix: physics unit test timeout (galacean#1766) Fix `viewportPointToRay` triggers precision issues when the depth value is 1 (galacean#1767) fix: project loader not exported (galacean#1758) "v1.1.0-beta.4" Opt SpriteBatch code (galacean#1760) Fix light shader data abnormal when multiple scenes are activated (galacean#1759) Fix BlendShape anim compatible with multiple SkinMeshRenderer in on… (galacean#1756) refactor: clear code and opt memory (galacean#1757) test: add physx unit timeout (galacean#1755) "v1.1.0-beta.3" Fix charactor controller error (galacean#1754) test: fix unit test timeout "v1.1.0-beta.2" Fix clone error (galacean#1753) Support main thread ktx2 (galacean#1745) "v1.1.0-beta.1" ...
Please check if the PR fulfills these requirements