forked from BaderLab/ecuda
-
Notifications
You must be signed in to change notification settings - Fork 0
STL-like containers (array, vector, matrix, cube) useable in device code.
License
galexv/ecuda
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
ecuda Extended CUDA C++ API release 2.x These are the release notes for ecuda version 2. WHAT IS ECUDA? ecuda is a C++ wrapper around the CUDA C API designed to closely resemble and be functionally equivalent to the C++ Standard Template Library (STL). Specifically: algorithms, containers, and iterators. These elements play nice with host containers and can be used in device code. EXAMPLE This is a simple example of how some elements of ecuda look in practice. std::vector<double> hostVector( 1000 ); ecuda::vector<double> deviceVector( hostVector.begin(), hostVector.end() ); CUDA_CALL_KERNEL_AND_WAIT( squareRoot<<<1,1000>>>( deviceVector ) ); ecuda::copy( deviceVector.begin(), deviceVector.end(), hostVector.begin() ); __global__ void squareRoot( typename ecuda::vector<double>::kernel_argument vec ) { const int t = threadIdx.x; vec[t] = sqrt(vec[t]); } More detailed examples can be found in the full documentation. REQUIREMENTS ecuda is a header only API, and the only pre-requisite library is the CUDA API version 5 or later. It should work with any C++ compiler, but has been developed and tested with several versions of gcc (most recently 4.8.4) and clang 3.6. The C++11 standard is optional, but is utilized if enabled. Visual Studio 2013 on Windows 10 was also successfully tested (see the INSTALLATION section below). A correct setup should be able to compile the tools/print_device_info.cu program without issue. You can try: $ mkdir bin $ cd bin $ cmake ../tools $ make to identify any issues. When run, the program prints out a pretty summary of the current system's GPU hardware and capabilities. DOCUMENTATION: - Documentation can be viewed online: https://baderlab.github.io/ecuda/ - This is generated from the source files themselves using doxygen. The base directory contains a default doxygen.cfg file that will build a local copy of the documentation in the docs/html subdirectory. Make sure you have doxygen installed and run: $ doxygen doxygen.cfg INSTALLATION: Linux/MacOS: - As long as the include/ subdirectory is visible to the compiler, the API can be installed anywhere. A default install using cmake can be done by running: $ cmake . $ sudo make install This will copy the contents of the include/ subdirectory to ${CMAKE_INSTALL_PREFIX}/include (usually /usr/local/include). Windows/Visual Studio: - The latest free Visual Studio at the time of last update was Visual Studio Community 2015, but it is confirmed that CUDA 7.5 is not supported at this time. I managed to get everything working with Visual Studio Community 2013 on Windows 10. Here is my story: - Download and install Visual Studio Community 2013 from: https://www.visualstudio.com/en-us/news/vs2013-community-vs.aspx - Download and install the Nvidia CUDA Toolkit from: http://developer.nvidia.com/cuda-downloads - The order is important since the CUDA installer integrates with any installed Visual Studio versions that it supports. Also note that in the successful configuration, only the following items in the CUDA installer's custom installation were left checked: CUDA Toolkit 7.5 CUDA Visual Studio Integration 7.5 The following items were already installed on the test system with equal or greater version numbers: Graphics Driver HD Audio Driver NVIDIA GeForce Experience PhysX System Software Do whatever makes the most sense for your situation. - Start Visual Studio and load the ecuda.sln solution file. - The print_device_info project contains a source file that should build successfully at this point. Build the Release target with the x64 platform, and bin/x64/Release/print_device_info.exe should appear. Running this from the Windows command line should display a pretty summary of the current system's GPU hardware and capabilities. - When building a Debug target, Visual Studio's C++ Standard Library implementation does some kind of "iterator checking" that doesn't play nice with ecuda's custom iterators, causing erroneous assertion failures to get raised at runtime. Placing this at the beginning of a program will turn this off (and suppresses a warning about macro redefinition): #pragma warning(disable:4005) #undef _HAS_ITERATOR_DEBUGGING #pragma warning(default:4005) - Since ecuda is not actively developed on Windows, please report any issues or workarounds! BENCHMARKS AND EXAMPLES: - The benchmarks/, test/ and t/ directories contain programs that were useful for development. They might be useful examples to see how ecuda can be used. Again, these were used during API development so they can be quite ugly and full of hacks. - Each subdirectory contains a CMakeList.txt file so building them should be easy if your system is properly set up. For example, to build the benchmarks/ folder, the following could be used: $ mkdir -p bin/benchmarks $ cd bin/benchmarks $ cmake ../../benchmarks $ make - Note that a file called local-config.cmake can be created in the release root directory that contains any system-specific CMake directives (e.g. nvcc compiler flags). The local-config.cmake.example file is an example of how this file might look. FILE DESCRIPTIONS: benchmarks/ Programs that compare cuda and ecuda performance. docs/ Additional elements for building docs with doxygen. include/ The ecuda API header files. t/ Catch unit tests. test/ Programs to loosely test elements of the API. tools/ Utilities that utilize ecuda. CMakeLists.txt CMake configuration file doxygen.cfg doxygen configuration file ecuda.config Qt Creator project file ecuda.creator Qt Creator project file ecuda.files Qt Creator project file ecuda.includes Qt Creator project file ecuda.sln Visual Studio 2013 Solution file local-config.cmake.example Example file with additional CMake directives .gitignore local files to omit from version control LICENSE.txt release license MANIFEST list of files under version control README this file VERSION current version of the API
About
STL-like containers (array, vector, matrix, cube) useable in device code.
Resources
License
Stars
Watchers
Forks
Packages 0
No packages published
Languages
- C++ 80.9%
- Cuda 18.7%
- CMake 0.4%