RogueTS is a TypeScript port of F*Rogue which is a Rogue like engine written I originally wrote in ActionScript. The FRogue engine features randomly generated maps, basic lighting effects, collision detection and stub code for building an inventory system. I am slowly porting over the rest of FRogue to RogueTS so stay tuned.
-
Notifications
You must be signed in to change notification settings - Fork 1
gamecook/RogueTS
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
A port of F*Rogue to TypeScript
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published