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launcher error #14

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hynakim opened this issue Nov 30, 2023 · 10 comments
Open

launcher error #14

hynakim opened this issue Nov 30, 2023 · 10 comments

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@hynakim
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hynakim commented Nov 30, 2023

rr
@gan74
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gan74 commented Dec 1, 2023

Can you compile in debug and rerun the program to get a clean callstack ?

@hynakim
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hynakim commented Dec 1, 2023

if use outliner or inspector
err1
used outliner "empty entity"

err2 used outliner "add prefab" and click inspector

@gan74
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gan74 commented Dec 1, 2023

The crash when adding an empty entity has been fixed.

For the "fmt failed" thing. This error comes from std::format and I can't seem to reproduce it. I suspect that whatever you are trying to load contains names with some weird or invalid characters.

Are you adding a prefab imported from a glTF ? If so can you post the glTF ?

@hynakim
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hynakim commented Dec 1, 2023

@hynakim
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hynakim commented Dec 1, 2023

and Empty entity -> inspector -> Add component
same error

@gan74
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gan74 commented Dec 1, 2023

I am unable to reproduce with either method you provided.
Please compile the project in debug, and post the full callstack here.

@gan74
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gan74 commented Dec 2, 2023

Neither of these are the call stack.
This is what I am expecting:

Note that this one doesn't have all the ?? that yours have. This is because you need to compile in debug or at least with debug symbols for the functions names to show up.

@hynakim
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hynakim commented Dec 2, 2023

sorry
11er
22er

@gan74
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gan74 commented Dec 2, 2023

It seems to be linked to this STL issue. I am not sure why you have the error and I don't. It could be that your compiler is out of date (I run MSVC 19.37.32824) or your system has a weird local that messes with std::format.

@hynakim
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hynakim commented Jan 20, 2024

Previous versions (c++17 version) work normally
error

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