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launcher error #14
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Can you compile in debug and rerun the program to get a clean callstack ? |
The crash when adding an empty entity has been fixed. For the "fmt failed" thing. This error comes from Are you adding a prefab imported from a glTF ? If so can you post the glTF ? |
and Empty entity -> inspector -> Add component |
I am unable to reproduce with either method you provided. |
It seems to be linked to this STL issue. I am not sure why you have the error and I don't. It could be that your compiler is out of date (I run MSVC 19.37.32824) or your system has a weird local that messes with |
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