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Added <shininess> to <material> #985
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Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
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CI
/github/workspace/include/sdf/Material.hh:119: Line ends in whitespace. Consider deleting these extra spaces. [whitespace/end_of_line] [4]
Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
Codecov Report
@@ Coverage Diff @@
## sdf9 #985 +/- ##
===========================================
- Coverage 87.58% 43.47% -44.11%
===========================================
Files 63 1 -62
Lines 9963 23 -9940
===========================================
- Hits 8726 10 -8716
+ Misses 1237 13 -1224
Continue to review full report at Codecov.
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how about also updating the Load
function to load shininess
value from SDF?
Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
🎉 Added
<shininess>
to<material>
Summary
When using default shaders in gazebo, the ogre's default shininess is 0 causing the specular components to have no effect. Without having a shininess element, we are unable to utilize specular highlights with default shaders.
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passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
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