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DeadCScroll.asm
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DeadCScroll.asm
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INCLUDE "hardware.inc"
;==============================================================
; rst handlers as routines
;==============================================================
CALL_HL EQU $30
RST_38 EQU $38
;==============================================================
; structs
;==============================================================
; each scanline gets some data, structured like so:
RSRESET
RASTER_SCRY RB 1 ; data for rSCY
RASTER_SCRX RB 1 ; data for rSCX
sizeof_RASTER RB 0
sizeof_RASTER_TABLE EQU ((SCRN_Y+1)*sizeof_RASTER)
; the +1 is because data is needed to display raster 0
; (think of it as an HBlank handler happening on raster '-1'
ROLL_SIZE EQU 32
;==============================================================
; macros
;==============================================================
; breakpoint (halt the debugger)
BREAKPOINT: MACRO
ld b,b
ENDM
;--------------------------------------------------------------
; display a log message
LOGMESSAGE: MACRO
ld d,d
jr .end\@
DW $6464
DW $0000
DB \1
.end\@:
ENDM
;--------------------------------------------------------------
; wait for the start of the next vblank
WaitVBlankStart: MACRO
.waitvbl\@
ldh a,[rLY]
cp SCRN_Y
jr nz,.waitvbl\@
ENDM
;--------------------------------------------------------------
SwapBuffers: MACRO
ASSERT(LOW(wRasterTableA) == LOW(wRasterTableB))
; the README uses hardcoded addresses, but any two aligned addresses work
ldh a,[hFillBuffer]
ldh [hDrawBuffer],a
xor HIGH(wRasterTableA) ^ HIGH(wRasterTableB)
ldh [hFillBuffer],a
ENDM
;--------------------------------------------------------------
; set the change tutorial part flag
SetChangePartFlag: MACRO
ld a,1
ld [wChangePart],a
ENDM
;--------------------------------------------------------------
; SetProcessFunc <funcptr>
SetProcessFunc: MACRO
ld hl,wProcessFunc
ld bc,\1
ld a,c
ld [hl+],a
ld [hl],b
ENDM
;==============================================================
; RST handlers
;==============================================================
SECTION "RST $30",ROM0[CALL_HL]
; call the function pointed to by hl
CallHL::
jp hl
; -------------------------------------------------------------
SECTION "RST $38",ROM0[RST_38]
Rst_38::
BREAKPOINT
ret
;==============================================================
; interrupt handlers
;==============================================================
SECTION "VBlank Handler",ROM0[$40]
VBlankHandler::
push af
ld a,1
ld [wVBlankDone],a
jr VBlankContinued
; -------------------------------------------------------------
SECTION "HBlank Handler",ROM0[$48]
HBlankHandler:: ; 40 cycles
push af ; 4
push hl ; 4
;-------------------------------
; obtain the pointer to the data pair
ldh a,[rLY] ; 3
inc a ; 1
add a,a ; 1 ; double the offset since each line uses 2 bytes
ld l,a ; 1
ldh a,[hDrawBuffer] ; 3
adc 0 ; 2
ld h,a ; 1 ; hl now points to somewhere in the draw buffer
; set the scroll registers
ld a,[hl+] ; 2
ldh [rSCY],a ; 3
ld a,[hl+] ; 2
ldh [rSCX],a ; 3
pop hl ; 3
pop af ; 3
reti ; 4
; -------------------------------------------------------------
VBlankContinued::
pop af
pop af ; remove WaitForVBlankInt's ret from the stack to avoid a race condition
reti
;==============================================================
; cartridge header
;==============================================================
SECTION "ROM Header",ROM0[$100]
ROMHeader::
nop
jp Start
NINTENDO_LOGO
DB "DeadCScroll" ; game title
DB "BObj" ; product code
DB CART_COMPATIBLE_DMG
DW $00 ; license code
DB CART_INDICATOR_GB
DB CART_ROM_MBC5
DB CART_ROM_32K
DB CART_SRAM_NONE
DB CART_DEST_NON_JAPANESE
DB $33 ; licensee code
DB $00 ; mask ROM version
DB $00 ; complement check
DW $00 ; cartridge checksum
;==============================================================
; starting point
;==============================================================
SECTION "Start",ROM0[$150]
Start::
call Initialize
mainloop:
; call the process function and handle any part transition
ld hl,wProcessFunc
ld a,[hl+]
ld h,[hl]
ld l,a
rst CALL_HL
call ProcessPartTransition ; change parts (if necessary)
;--------------------------------------
call WaitForVBlankDone
; clear the vblank done flag
xor a
ld [wVBlankDone],a
;--------------------------------------
SwapBuffers
call PrepRaster0
;--------------------------------------
; update the frame counter
ld hl,wFrameCounter
inc [hl]
jr mainloop
;==============================================================
; support routines (bank 0)
;==============================================================
SECTION "WaitForVBlank",ROM0
; wait for the vblank handler to set the flag
; done as a routine instead of a macro to avoid a halt race condition
WaitForVBlankDone::
.waitloop:
halt
ld a,[wVBlankDone]
and a
jr z,.waitloop
ret
; -------------------------------------------------------------
SECTION "PrepRaster0",ROM0
; emulate the HBlank handler as if LY=-1 (to render the 0th scanline's worth of pixels correctly)
PrepRaster0::
ldh a,[hDrawBuffer]
ld h,a
ld l,0
; set the scroll registers
ld a,[hl+]
ldh [rSCY],a
ld a,[hl+]
ldh [rSCX],a
ret
; -------------------------------------------------------------
SECTION "Tutorial Driver",ROM0
ProcessPartTransition::
; see if the transition flag is set
ld a,[wChangePart]
and a
ret z ; not set, exit early
; clear the flag
xor a
ld [wChangePart],a
; put the actual pointer in hl
ld hl,wTutePartPtr
ld a,[hl+]
ld h,[hl]
ld l,a
; put the init function pointer in de
ld a,[hl+]
ld e,a
ld a,[hl+]
ld d,a
push de ; 'jp de' prep (see the ret below)
; update the ptr for the next transition
ld d,h
ld e,l
ld hl,wTutePartPtr
ld a,e
ld [hl+],a
ld [hl],d
; reset the frame counter so each part starts at 0
xor a
ld hl,wFrameCounter
ld [hl],a
; the ret here actually calls the init function because of the push earlier
; i.e. simulate 'jp de'
ret
TutePartInitFuncTable:
DW InitShowDelay
DW InitXSine
DW InitShowDelay
DW InitYSine
DW InitShowDelay
DW InitXYSine
DW InitShowDelay
DW InitSmearOff
DW InitLightDelay
DW InitSmearOn
DW InitShowDelay
DW InitRollOff
DW InitDarkDelay
DW InitRollOn
DW InitRestart
; -------------------------------------------------------------
SECTION "Part - X Sine",ROM0
InitXSine:
LOGMESSAGE "InitXSine"
; set the progression line to the first raster
ld hl,wProgressLine
ld a,SCRN_Y
ld [hl],a
; set the data pointer (technically an offset) to the end of a raster buffer
; the pointer will be resolved later
ld hl,sizeof_RASTER_TABLE-sizeof_RASTER
ld a,l
ld [wDataPtr],a
ld a,h
ld [wDataPtr+1],a
; start with subpart 0
ld hl,wFlags
xor a
ld [hl+],a ; hl = wCounter
; set the counter to 0
ld [hl],a
SetProcessFunc ProcessXSine
ret
ProcessXSine:
; check the flags
ld hl,wFlags
ld a,[hl]
and a
jr z,.subpart0
dec a
jr z,.subpart1
; ending (diminish the sine up the screen)
.subpart2
call UpdateXSine2
; update the table index
ld hl,wTableIndex
inc [hl]
ld hl,wProgressLine
ld a,[hl]
dec a
jr z,.subpart2done
ld [hl],a
ret
.subpart2done
SetChangePartFlag
ret
; middle (watch the sine for a bit)
.subpart1
call UpdateXSine1
; update the table index
ld hl,wTableIndex
inc [hl]
ret
; beginning (progress the sine up the screen)
.subpart0
call UpdateXSine0
ld hl,wProgressLine
ld a,[hl]
dec a
cp $FF
jr z,.subpart0done
ld [hl],a
ret
.subpart0done
; move to the next subpart
ld hl,wFlags
inc [hl]
; reset the timer
ld hl,wFrameCounter
xor a
ld [hl],a
; start the sine from 0
ld hl,wTableIndex
ld [hl],a
ret
UpdateXSine0:
ld hl,wProgressLine
ld a,[hl]
cpl
add SCRN_Y+2
ld e,a ; e=num iterations
; obtain a pointer into the fill buffer
ld hl,wDataPtr
ld a,[hl+]
ld c,a
ld b,[hl]
ldh a,[hFillBuffer]
ld h,a
ld l,0
add hl,bc
; set up loop constants
ld bc,XSineTable
.loop
; store y value
ld a,ROLL_SIZE
ld [hl+],a
; store x value
ld a,[bc]
inc c
ld [hl+],a
; loop delimiter (stop at the bottom of the screen)
dec e
jr nz,.loop
; update the data pointer for next time
ld hl,wDataPtr
ld a,[hl+]
ld h,[hl]
ld l,a
; assume that sizeof_RASTER is 2, alas
dec hl
dec hl
; store the new pointer
ld a,l
ld [wDataPtr],a
ld a,h
ld [wDataPtr+1],a
ret
; just a straight sine table lookup and fill the entire buffer
; (use this one if you don't need a progression effect like sub-part 0/2)
UpdateXSine1:
ld hl,wTableIndex
ld a,[hl]
ld c,a
ld b,HIGH(XSineTable)
ldh a,[hFillBuffer]
ld h,a
ld l,0
ld e,SCRN_Y+1
.loop
; store y value
ld a,ROLL_SIZE
ld [hl+],a
; store x value
ld a,[bc]
inc c
ld [hl+],a
; loop delimiter (stop at the bottom of the screen)
dec e
jr nz,.loop
; see if the last raster was 0
; if it was update a counter
; when the counter reaches 3, move to the next subpart
ld a,c
and a
ret nz
ld hl,wCounter
ld a,[hl]
inc a
cp 3
jr z,.subpart1done
ld [hl],a
ret
.subpart1done
; move to the next subpart
ld hl,wFlags
inc [hl]
; reset the progress line to the bottom of the screen
ld hl,wProgressLine
ld a,SCRN_Y
ld [hl],a
ret
UpdateXSine2:
ld hl,wProgressLine
ld a,[hl]
ld e,a
ld hl,wTableIndex
ld a,[hl]
ld c,a
ld b,HIGH(XSineTable)
ldh a,[hFillBuffer]
ld h,a
ld l,0
.loop
; store y value
ld a,ROLL_SIZE
ld [hl+],a
; store x value
ld a,[bc]
inc c
ld [hl+],a
; loop delimiter (stop at the bottom of the screen)
dec e
jr nz,.loop
; below (or equal) the line
; only two lines need to be cleared
ld bc,(ROLL_SIZE<<8)
ld a,b
ld [hl+],a
ld a,c
ld [hl+],a
ld a,b
ld [hl+],a
ld a,c
ld [hl+],a
ret
; -------------------------------------------------------------
SECTION "Part - Y Sine",ROM0
InitYSine:
LOGMESSAGE "InitYSine"
; set the progression line to the last raster
ld hl,wProgressLine
ld a,SCRN_Y
ld [hl],a
; set the data pointer (technically an offset) to the end of a raster buffer
; the pointer will be resolved later
ld hl,sizeof_RASTER_TABLE-sizeof_RASTER
ld a,l
ld [wDataPtr],a
ld a,h
ld [wDataPtr+1],a
; start with subpart 0
ld hl,wFlags
xor a
ld [hl+],a ; hl = wCounter
; set the counter to 0
ld [hl],a
SetProcessFunc ProcessYSine
ret
ProcessYSine:
; check the flags
ld hl,wFlags
ld a,[hl]
and a
jr z,.subpart0
dec a
jr z,.subpart1
; ending (diminish the sine up the screen)
.subpart2
call UpdateYSine2
; update the table index
ld hl,wTableIndex
inc [hl]
ld hl,wProgressLine
ld a,[hl]
dec a
jr z,.subpart2done
ld [hl],a
ret
.subpart2done
SetChangePartFlag
ret
; middle (watch the sine for a bit)
.subpart1
call UpdateYSine1
; update the table index
ld hl,wTableIndex
inc [hl]
ret
; beginning (progress the sine up the screen)
.subpart0
call UpdateYSine0
ld hl,wProgressLine
ld a,[hl]
dec a
cp $FF
jr z,.subpart0done
ld [hl],a
ret
.subpart0done
; move to the next subpart
ld hl,wFlags
inc [hl]
; reset the timer
ld hl,wFrameCounter
xor a
ld [hl],a
; start the sine from 0
ld hl,wTableIndex
ld [hl],a
ret
UpdateYSine0:
ld hl,wProgressLine
ld a,[hl]
cpl
add SCRN_Y+2
ld e,a ; e=num iterations
; obtain a pointer into the fill buffer
ld hl,wDataPtr
ld a,[hl+]
ld c,a
ld b,[hl]
ldh a,[hFillBuffer]
ld h,a
ld l,0
add hl,bc
; set up loop constants
ld bc,YSineTable
.loop
; store y value
ld a,[bc]
inc c
add ROLL_SIZE
ld [hl+],a
; store x value
xor a
ld [hl+],a
; loop delimiter (stop at the bottom of the screen)
dec e
jr nz,.loop
; update the data pointer for next time
ld hl,wDataPtr
ld a,[hl+]
ld h,[hl]
ld l,a
; assume that sizeof_RASTER is 2, alas
dec hl
dec hl
; store the new pointer
ld a,l
ld [wDataPtr],a
ld a,h
ld [wDataPtr+1],a
ret
; just a straight sine table lookup and fill the entire buffer
; (use this one if you don't need a progression effect like sub-part 0/2)
UpdateYSine1:
ld hl,wTableIndex
ld a,[hl]
ld c,a
ld b,HIGH(YSineTable)
ldh a,[hFillBuffer]
ld h,a
ld l,0
ld e,SCRN_Y+1
.loop
; store y value
ld a,[bc]
inc c
add ROLL_SIZE
ld [hl+],a
; store x value
xor a
ld [hl+],a
; loop delimiter (stop at the bottom of the screen)
dec e
jr nz,.loop
; see if the last raster was 0
; if it was update a counter
; when the counter reaches 2, move to the next subpart
ld a,c
and a
ret nz
ld hl,wCounter
ld a,[hl]
inc a
cp 2
jr z,.subpart1done
ld [hl],a
ret
.subpart1done
; move to the next subpart
ld hl,wFlags
inc [hl]
; reset the progress line to the bottom of the screen
ld hl,wProgressLine
ld a,SCRN_Y
ld [hl],a
ret
UpdateYSine2:
ld hl,wProgressLine
ld a,[hl]
ld e,a
ld hl,wTableIndex
ld a,[hl]
ld c,a
ld b,HIGH(YSineTable)
ldh a,[hFillBuffer]
ld h,a
ld l,0
.loop
; store y value
ld a,[bc]
inc c
add ROLL_SIZE
ld [hl+],a
; store x value
xor a
ld [hl+],a
; loop delimiter (stop at the bottom of the screen)
dec e
jr nz,.loop
; below (or equal) the line
; only two lines need to be cleared
ld bc,(ROLL_SIZE<<8)
ld a,b
ld [hl+],a
ld a,c
ld [hl+],a
ld a,b
ld [hl+],a
ld a,c
ld [hl+],a
ret
; -------------------------------------------------------------
SECTION "Part - XY Sine",ROM0
InitXYSine:
LOGMESSAGE "InitXYSine"
; set the progression line to the first raster
ld hl,wProgressLine
ld a,SCRN_Y
ld [hl],a
; set the data pointer (technically an offset) to the end of a raster buffer
; the pointer will be resolved later
ld hl,sizeof_RASTER_TABLE-sizeof_RASTER
ld a,l
ld [wDataPtr],a
ld a,h
ld [wDataPtr+1],a
; start with subpart 0
ld hl,wFlags
xor a
ld [hl+],a ; hl = wCounter
; set the counter to 0
ld [hl],a
SetProcessFunc ProcessXYSine
ret
ProcessXYSine:
; check the flags
ld hl,wFlags
ld a,[hl]
and a
jr z,.subpart0
dec a
jr z,.subpart1
; ending (diminish the sine up the screen)
.subpart2
call UpdateXYSine2
; update the table index
ld hl,wTableIndex
inc [hl]
ld hl,wProgressLine
ld a,[hl]
dec a
jr z,.subpart2done
ld [hl],a
ret
.subpart2done
SetChangePartFlag
ret
; middle (watch the sine for a bit)
.subpart1
call UpdateXYSine1
; update the table index
ld hl,wTableIndex
inc [hl]
ret
; beginning (progress the sine up the screen)
.subpart0
call UpdateXYSine0
ld hl,wProgressLine
ld a,[hl]
dec a
cp $FF
jr z,.subpart0done
ld [hl],a
ret
.subpart0done
; move to the next subpart
ld hl,wFlags
inc [hl]
; reset the timer
ld hl,wFrameCounter
xor a
ld [hl],a
; start the sine from 0
ld hl,wTableIndex
ld [hl],a
ret
UpdateXYSine0:
ld hl,wProgressLine
ld a,[hl]
cpl
add SCRN_Y+2
ld e,a ; e=num iterations
; obtain a pointer into the fill buffer
ld hl,wDataPtr
ld a,[hl+]
ld c,a
ld b,[hl]
ldh a,[hFillBuffer]
ld h,a
ld l,0
add hl,bc
; set up loop constants
ld c,0
.loop
; store y value
ld b,HIGH(YSineTable)
ld a,[bc]
add ROLL_SIZE
ld [hl+],a
; store x value
ld b,HIGH(XSineTable)
ld a,[bc]
ld [hl+],a
inc c
; loop delimiter (stop at the bottom of the screen)
dec e
jr nz,.loop
; update the data pointer for next time
ld hl,wDataPtr
ld a,[hl+]
ld h,[hl]
ld l,a
; assume that sizeof_RASTER is 2, alas
dec hl
dec hl
; store the new pointer
ld a,l
ld [wDataPtr],a
ld a,h
ld [wDataPtr+1],a
ret
; just a straight sine table lookup and fill the entire buffer
; (use this one if you don't need a progression effect like sub-part 0/2)
UpdateXYSine1:
ld hl,wTableIndex
ld a,[hl]
ld c,a
ldh a,[hFillBuffer]
ld h,a
ld l,0
ld e,SCRN_Y+1
.loop
; store y value
ld b,HIGH(YSineTable)
ld a,[bc]
add ROLL_SIZE
ld [hl+],a
; store x value
ld b,HIGH(XSineTable)
ld a,[bc]
ld [hl+],a
inc c
; loop delimiter (stop at the bottom of the screen)
dec e
jr nz,.loop
; see if the last raster was 0
; if it was update a counter
; when the counter reaches 3, move to the next subpart
ld a,c
and a
ret nz
ld hl,wCounter
ld a,[hl]
inc a
cp 3
jr z,.subpart1done
ld [hl],a
ret
.subpart1done
; move to the next subpart
ld hl,wFlags
inc [hl]
; reset the progress line to the bottom of the screen
ld hl,wProgressLine
ld a,SCRN_Y
ld [hl],a
ret
UpdateXYSine2:
ld hl,wProgressLine
ld a,[hl]
ld e,a
ld hl,wTableIndex
ld a,[hl]
ld c,a
ldh a,[hFillBuffer]
ld h,a
ld l,0
.loop
; store y value
ld b,HIGH(YSineTable)
ld a,[bc]
add ROLL_SIZE
ld [hl+],a
; store x value
ld b,HIGH(XSineTable)
ld a,[bc]
ld [hl+],a
inc c
; loop delimiter (stop at the bottom of the screen)
dec e
jr nz,.loop
; below (or equal) the line
; only two lines need to be cleared
ld bc,(ROLL_SIZE<<8)
ld a,b
ld [hl+],a
ld a,c
ld [hl+],a
ld a,b
ld [hl+],a
ld a,c
ld [hl+],a
ret
; -------------------------------------------------------------
SECTION "Part - Smear On",ROM0
; smear on (bottom to top)
InitSmearOn:
LOGMESSAGE "InitSmearOn"
; set the progression line to the last raster
ld hl,wProgressLine
ld a,SCRN_Y
ld [hl],a