Releases: gdavid04/phi
Releases · gdavid04/phi
1.19-v3.2 - Anniversary Update III
- Ported the mod to 1.19
- Readded input arrows to Clockwise and Counterclockwise Connectors
- Fixed error handling pieces not preventing spell crash from a propagated error reaching their target trick (#27)
- Improved Bridge Connector input arrows
- Changed Psionic Dust Ore generation
- Piece tooltips now state if a Magic Processing Unit is required (#35)
- Smart Spell Magazine sockets increased to 6
- Smart Spell Magazine now reselects the slot where the loopcast started
- Fixed quick save not randomizing the UUID of the saved spell
1.16-v3.1
1.16-3.0 - Anniversary Update II - Psi Generation Update
- Added Psionic Infusion Laser
- Added Psimetal Crusher
- Added Psion Distillation Chamber
- Added Psionic Dust and Psionic Dust Ore
- Added Spell Display
- Added Trick: Spin Item Chamber
- Added Trick: Place Dropped Block
- Added vfx for spirits
- Added Psionized Netherite Plate
- Changed Spirit Summoning Talisman recipe
- Fixed programmer quick load/save throwing an exception if the spell is null
1.16-2.8.1 - Spirit Magic Update
- Fixed Spirit Summoning Talisman causing crashes
- Fixed Spell Magazine dupe
See the changelog for 1.16-2.8 for the list of features added in the Spirit Magic Update
1.16-v2.8 beta - Spirit Magic Update
- Added Spirit Summoning Talisman
- Added Trick: Move Spirit
- Added Trick: Focus Spirit
- Added Trick: Defocus Spirit
- Added Selector: Nearby Spirits
- Added Selector: Summoned Spirits
- Changed Bidirectional Connector and In-Out Connector to make it easier to tell them apart in the piece catalog
- Markers are now fullbright
1.16-v2.7
- Added Constant: Character Code
- Added Operator: Handle Error
- Added Operator: Propagate Error
- Added Operator: Error Status
- Added Trick: Mass Acceleration
- Added Trick: Acceleration Towards Point
- Added Trick: Elastic Anchor
- Added Trick: Blink Eidos Reversal
- Fixed acceleration not pausing correctly in singleplayer
1.16-v2.6 - Network Update
- Added CAD Holder
- Added Spell Storage
- Added Text Storage Unit
- Added Text Display
- Added Data Cable
- Added quick save/load widget to Spell Programmer
- Prevented servers from kicking for flying with Trick: Acceleration
1.16-v2.5
- Added Trick: Acceleration
- Added Selector: Nearby Speech
- Added Operator: Select Text
- Added configurable redstone modes to Magic Processing Unit
- Added Psionic Utilities support
- Right clicking a Vector Storage Unit with a Vector Ruler copies the vector in the ruler to the storage unit
- Updated Spell Magazine description to reflect changes to swapping rules
- Removed Operator: Branch
1.16-v2.4
- Added Compound Spell Magazine
- Added Operator: Hash
- Added Operator: Defaulted Vector Construct
- Added Constant: Vector
- Added Selector: Nearby Burning
- Added Trick: Swap Blink (Position Only)
- Spell Magazine tooltips now show stored bullets and vectors
- Bridge Connectors now show lines connecting to their targets
- Reverted forge version requirement changes from Phi 1.16-2.3
- Fixed Spell Magazines voiding their contents when used to craft a CAD (#1)
1.16-v2.3 - Text Update
- Added Constant: Text
- Added Selector: Spell Name
- Added Operator: As Text
- Added Operator: Entity Name
- Added Selector: Caster Speech
- Added Operator: Append Text
- Added Operator: Lower, Upper Case
- Added Operator: Split Text (At)
- Added Operator: Character Code At and Operator: Character From Code
- Added Operator: Number From Text
- Added Operator: Text Length
- Added Operator: Entity Eye, Foot Position
- Spell Magazines now allow swapping between different magazine types
- Changed Spell Magazine NBT format (the old format is not supported)
- Fixed MPU look direction not outputting an axial vector (#9)
- Fixed conjure tricks crashing when the caster is dead again (#11)