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Sketches for a multi-agent battle simulator with magic system.

  • action_classes.py and wizard_language.py make a start at some natural language modeling for a domain-specified language that can communicate game events and undergo further comprehension into natural language.
  • name_generator.py is code that consumes a .yml file describing a set of atoms and a mathematical distribution that together approximate a Markov model.
  • resource_sim.py is a test of the resource consumption simulation library SimPy (not to be confused with the symbolic computattion library SymPy)
  • disease_sim.py is reimplementing one of the major disease simulation starting points from early in the COVID-19 pandemic. This is to model game knowledge.
  • wizard_genome.py is an evolutionary optimization demo because the wizards change over time and optimize.

Goals for the simulation:

  • The Wizard agents communicate using a simple language.
  • Wizards recognize each other's faces. Wizard faces are generated and have variations to communicate emotion.
  • This means the agents are capable of sight and hearing.
  • Wizards must be able to miscommunicate with each other.
  • Model society- and culture-level phenomena within Wizard battles.
  • For a Wizard, another Wizard has an Intent and a Statement. These do not always align.
  • Wizard language must be capable of lying and deceit.

Goals for the view:

  1. Initial 2D representation for visualizing and testing systems.
  2. Crude 3D representation.
  3. Full 3D scene with production-quality game engine.
  4. Statements are sound an drop off by the square of the radius between Wizards.

Goals for the project:

  1. Investors or Crowdfunding

Wizard Language Notes:

  • The Wizard Language Interpreter (WLI) is also a world description interpreter. Video games have perfectly described world contents.
  • Statements about the world are Wizard Beliefs by default. An Updater updates the world-state if the beliefs are world-true.
  • Wizard Language can be rendered into bizarre robo-quasi-Japanese. It can also just drop in English lexemes into the Japanese frame.
  • However, the goal is a language model. Language models can turn the same basis into normal-ish English or normal-ish Japanesse.
  • Intent could be modeled as a queue that holds Sentences where the Wizard reads them and acts on them.

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Game world event language for multi-agent system.

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