A polyhedra plugin for the Zdog Pseudo-3D Engine
Link directly to Zdog JS on ...
<script src="https://cdn.jsdelivr.net/gh/gemgames/zhedra@0.1.0/zhedra-min.js"></script>
- New Objects!
- Tetrahedron (Zdog.Tetra)
- Cube (Zdog.Cube)
- Octahedron (Zdog.Octa)
- Dodecahedron (Zdog.Dodeca)
- Icosahedron (Zdog.Icosa)
- Change the color of each face
- Less than 9Kb minified
- Objects can't have children
The Codepen
// Initialize Zhedra
Zhedra.init(Zdog);
// Create a Zdog illustration
let illo = new Zdog.Illustration({
element: '.zdog-canvas'
});
// Create a tetrahedron object
new Zdog.Tetra({
addTo: illo,
translate: {},
rotate: {},
scale: 80,
color: "#E62",
fill: true,
stroke: 0,
});
// Animation loop
function animate() {
illo.rotate.x += 0.03;
illo.updateRenderGraph();
requestAnimationFrame(animate);
}
animate();
colors: [
"#c25",
"#e62",
"#ea0",
"#636"
]
Param | Details | Default |
---|---|---|
addTo |
Illustration / Anchor / Group to add to | required |
translate |
(Object) Translation | {x : 0 , y : 0 , z : 0} |
rotate |
(Object) Rotation | {x : 0 , y : 0 , z : 0} |
scale |
(Object / Number) Scale | 1 |
color |
(String) Color of all faces | '#333' |
fill |
(Boolean) Fill param for all faces | true |
stroke |
(String) Stroke param for all faces | '#333' |
frontFace |
(String) Color of the front face | optional |
bottomFace |
(String) Color of the bottom face | optional |
rightFace |
(String) Color of the right face | optional |
leftFace |
(String) Color of the left face | optional |
colors |
(Array containing Strings) Colors of each faces | optional |
Functions | Params | Details |
---|---|---|
copy(params); |
params : Object |
Copy Object (Params above ^) |
remove(); |
none |
Remove Object |
// Create a tetrahedron object
new Zdog.Tetra({
addTo: illo,
translate: {},
rotate: {},
scale: 80,
color: "#07D",
fill: true,
stroke: 0,
});
// Create a cube object
new Zdog.Cube({
addTo: illo,
translate: {},
rotate: {},
scale: 80,
color: "#0A2",
fill: true,
stroke: 0,
});
// Create a octahedron object
new Zdog.Octa({
addTo: illo,
translate: {},
rotate: {},
scale: 80,
color: "#EA0",
fill: true,
stroke: 0,
});
// Create a dodecahedron object
new Zdog.Dodeca({
addTo: illo,
translate: {},
rotate: {},
scale: 80,
color: "#E62",
fill: true,
stroke: 0,
});
// Create a icosahedron object
new Zdog.Icosa({
addTo: illo,
translate: {},
rotate: {},
scale: 80,
color: "#C25",
fill: true,
stroke: 0,
});
Thank you for reading this! If you have any issues, please feel free to request an issue, or create a pull request