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This repository has been archived by the owner on Sep 22, 2022. It is now read-only.
Currently in the tiler class we transform clipped GDAL features into degenerated rings (because we remove the last redundant coordinate), to then pass it to TerrainTopology. We could transform those features directly into a list of flat coordinates we could then use easily as we know that a triangle is defined by a list of 9 coordinates.
It would improve perfs.
The text was updated successfully, but these errors were encountered:
Currently in the tiler class we transform clipped GDAL features into degenerated rings (because we remove the last redundant coordinate), to then pass it to TerrainTopology. We could transform those features directly into a list of flat coordinates we could then use easily as we know that a triangle is defined by a list of 9 coordinates.
It would improve perfs.
The text was updated successfully, but these errors were encountered: