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This README file contains information on the contents of the meta-doom layer.

Please see the corresponding sections below for details.

Dependencies

This layer depends on:

URI: git://git.openembedded.org/bitbake branch: master

URI: git://git.openembedded.org/openembedded-core layers: meta branch: master

URI: git://git.yoctoproject.org/xxxx layers: xxxx branch: master

Patches

Please submit any patches against the meta-doom layer through https://github.com/geoffrey-vl/meta-doom

Table of Contents

I. Adding the meta-doom layer to your build II. Misc

I. Adding the meta-doom layer to your build

In order to use this layer, you need to make the build system aware of it.

Assuming the meta-doom layer exists at the top-level of your yocto build tree, you can add it to the build system by adding the location of the meta-doom layer to bblayers.conf, along with any other layers needed. e.g.:

BBLAYERS ?= "
/path/to/yocto/meta
/path/to/yocto/meta-poky
/path/to/yocto/meta-yocto-bsp
/path/to/yocto/meta-meta-doom
"

II. Misc

This layer provides the Chocolate-doom game engine, a fork of the original doom engine used for the 90's game. The meta-layer also provides Freedoom as free to use game assets. Combined t provides a free-to-play implementation of doom. You may also want to add your own WAD files through your own recipes.

Note: Get a shareware WAD if you don't own the game.

Freedoom Screenshot

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Yocto layer for the 90's Doom game

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