This repository contains example Unity projects that make use of the brainCloud client — an excellent place to start learning how the various brainCloud APIs are used!
These projects are meant to be used as code examples and references. Feel free to use our code as an example for your own code. All projects, unless stated otherwise, make use of Unity 2022.3.
Note: These projects will not work outside of the box without proper set-up of a brainCloud app. Additionally, several projects also require you to set up a project on a platform backend, such as the Google Play console or Apple Developer portal.
Some of our examples are a bit more complicated and require brainCloud dashboard side configurations. These examples include Authentication, BombersRTT, SpaceShooterWithStats, and TicTacToe.
Create a new app using a template of one of these examples:
- In Unity select
brainCloud > Settings
from the menu
-
In the brainCloud Settings window, login to your current account or signup for the first time
- Note: brainCloud is free during development!
-
With your team selected, select
-- Create New App --
and checkCreate using Tutorial template
-
Select the template you wish to use
- If using the SpaceShooter example, select the SpaceShooter template
- After creating the new app, you can review the imported data on the brainCloud dashboard
- The SpaceShooter example imports stats which can be viewed on the
Design > Cloud Data > User Statistics
page
- The SpaceShooter example imports stats which can be viewed on the
Authentication has been updated with a new look! Check out the Authentication README.md for more information. This example will be updated as new features and authentication methods are added to brainCloud.
An example demonstrating the Chat service on brainCloud, which works on apps making use of brainCloud RTT.
Be sure to enable RTT on your app in brainCloud in order to test the example properly.
This example showcases the One-Way Match and Playback Stream services in brainCloud. Check out the Clashers README.md for more information.
This example is a real-time multiplayer game implemented using brainCloud. brainCloud provides the backend services for storing data, as well as the Matchmaking service and brainCloud's Relay Multiplayer server.
Go to the SplashScreen scene and run it to test it out in the editor!
For more information, check out the BombersRTT README.md file.
This form of hosting requires our plus plans, so to entirely run the example on your copy, you will need to enable the DEVELOPMENT PLUS plan or higher. Find the option on the Team > Manage > Apps
page, and click [Go Live!].
DEBUG_LOG_ENABLED
- Enable logs via GDebug ClassSTEAMWORKS_ENABLED
- Enable Steam SDK integration, must have the steam client open on a desktop to use via the editorBUY_CURRENCY_ENABLED
- Enable store product purchasing – PC / Mac / Standalone builds require theSTEAMWORKS_ENABLED
flag
New example showcasing how to use brainCloud to faciliate connections between users and a server. Check out the Invaders README.md for more information.
This example showcases how to push notifications through brainCloud using the Firebase Messaging plugin for Android and Apple Push Services for iOS. It also showcases brainCloud's Marketplace features for In-App Purchases. Check out the Marketplace README.md for more information.
An example that showcases the Matchmaking and Relay services in brainCloud.
To set up lobby types as a Global Property, in the brainCloud server portal, navigate to Design > Cloud Data > Global Properties
:
- Press the + on the right side to create a new Global Property
- Name and Category can be set to what you prefer
- Ensure Type is set to
String
- Value should look like the following JSON:
{
"0":{
"lobby":"FreeForAllParty"
},
"1":{
"lobby":"TeamParty"
}
}
RelayTestApp is set up to look for the word Team in the lobby types, so if you want to test Team Mode in the example app, ensure your lobby type has the word Team in it. It will otherwise use Free For All mode by default.
You can follow the example code on how to reconnect a user that lost connection. There are also disconnect buttons that can be brought up:
- Logout and disconnect everything (RTT, Relay, and wipe any authenticated info)
- Re-initialize and Re-authenticate to then join back to the same room the User was disconnected from
There is also a button to just disconnect the RTT connection and reconnect only RTT. To set this up for your app, go to your lobby settings under Design > Multiplayer > Lobbies
and add {"enableDisconnectButton":true}
to the Custom Config for your lobby.
The Getting Started With Unity video uses the Space Shooter example as a backing project.
Go to the BrainCloudConnect scene and run the game to test it out in the editor!
Find more information, including the video itself, here: https://docs.braincloudservers.com/learn/sdk-tutorials/unity-tutorials/unity-getting-started/
Showcases brainCloud's Async Multiplayer and Cloud Code services.
Open up the Start - TwoPlayer scene to see it operate in side-by-side action, or build the Start - OnePlayer scene and run two different instances of the game to test it out!
For more information, see the TicTacToe README.md file.
For more information on brainCloud and its services, please check out brainCloud Learn and API Reference.