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oxtoacart committed Nov 25, 2014
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10 changes: 5 additions & 5 deletions README.md
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serveme [![Travis CI Status](https://travis-ci.org/getlantern/serveme.svg?branch=master)](https://travis-ci.org/getlantern/serveme) [![Coverage Status](https://coveralls.io/repos/getlantern/serveme/badge.png)](https://coveralls.io/r/getlantern/serveme) [![GoDoc](https://godoc.org/github.com/getlantern/serveme?status.png)](http://godoc.org/github.com/getlantern/serveme)
==========
```golang
// package serveme implements a dial function and a net.Listener that allow
// a client and server to communicate by having the server contact the client
// rather than the other way around. This is handy in situations where the
// client is reachable using an IP and port, but the server isn't (for example
// if the server is behind an impenetrable NAT).
// package serveme implements a Dialer and a net.Listener that allow a client
// and server to communicate by having the server contact the client rather than
// the other way around. This is handy in situations where the client is
// reachable using an IP and port, but the server isn't (for example if the
// server is behind an impenetrable NAT).
//
// For this to work, the client and server must be able to communicate with each
// other via a signaling channel. When the client wants to connect to the
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10 changes: 5 additions & 5 deletions serveme.go
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
// package serveme implements a dial function and a net.Listener that allow
// a client and server to communicate by having the server contact the client
// rather than the other way around. This is handy in situations where the
// client is reachable using an IP and port, but the server isn't (for example
// if the server is behind an impenetrable NAT).
// package serveme implements a Dialer and a net.Listener that allow a client
// and server to communicate by having the server contact the client rather than
// the other way around. This is handy in situations where the client is
// reachable using an IP and port, but the server isn't (for example if the
// server is behind an impenetrable NAT).
//
// For this to work, the client and server must be able to communicate with each
// other via a signaling channel. When the client wants to connect to the
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