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any plans to build for 5.2? #59
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I will try build blui later tonight. |
I usually hit the latest production engine with most of my plugins within a month or so of release, if you need it sooner you'll need to check the compile errors yourself; as you've started doing already. |
On Thu, 1 Jun 2023 at 17:38, Jan Kaniewski ***@***.***> wrote:
I usually hit the latest production engine with most of my plugins within
a month or so of release, if you need it sooner you'll need to check the
compile errors yourself; as you've started doing already.
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The only error is that one for linking the sockets client built files. I
was wanting to make a start with it on 5.2 but I can just use 5.1 make it
all up test it the port it
Thanks for the response
|
5.2 release made here: https://github.com/getnamo/NodeJs-Unreal/releases/tag/v1.4.0 it still has #41 issue sometimes. May require starting the script twice to resolve. |
wow brilliant thanks. i will try it out in 5.2 and 5.3 somepoint soon. hopefully i find the project i used it in. |
i tried to run it.
G:\unreal\UE_5.2\Engine\Build\BatchFiles\RunUAT.bat BuildPlugin
it builds socket.ioclient fine on its own but the unreal js errors with this i dont know how to procede from here
Unable to find plugin 'SocketIOClient' (referenced via command line -> NodeJs.uplugin). Install it and try again, or remove it from the required plugin list.
thanks in advance
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