A plugin for Emotion Creators to allow reparenting any IK target in H nodes
Scenes that reparent IK targets enabled by this plugin will have incorrect H poses when played without the plugin
To install, place ECIKParentUnlocker.dll in your BepInEx plugins directory. I recommend putting it in a folder on its own with my name for organization (the pre-built .zip has the plugin inside that folder).
If you want to build it yourself, I use the project in VS2017. It relies on the following file structure in the directory above the repo root:
- ECIKParentUnlocker/ (the top-level repo directory)
- ECIKParentUnlocker/
- etc
- ECIKParentUnlocker.sln
- etc
- ECIKParentUnlocker/
- lib/ (in the same directory as the repo folder, not inside)
- BepInEx/
- 0Harmony.dll
- BepInEx.dll
- Emotion Creators/ (all of these can be found in EC install folder/EmotionCreators_Data/Managed/)
- Assembly-CSharp.dll
- Assembly-CSharp-firstpass.dll
- IL.dll
- TextMeshPro-1.0.55.56.0b12.dll
- UniRX.dll
- UnityEngine.dll
- UnityEngine.CoreModule.dll
- UnityEngine.UI.dll
- BepInEx/