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build(unreal): Rename with-serde to serde #265

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merged 1 commit into from
Sep 17, 2020
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Streamlines the feature name for serde in symbolic-unreal with other crates.

@jan-auer jan-auer requested a review from a team September 17, 2020 11:07
@jan-auer jan-auer self-assigned this Sep 17, 2020
@jan-auer jan-auer merged commit 7efcc02 into master Sep 17, 2020
@jan-auer jan-auer deleted the ref/unreal-serde-feature branch September 17, 2020 11:56
jan-auer added a commit that referenced this pull request Sep 17, 2020
* master:
  build(unreal): Rename with-serde to serde (#265)
jan-auer added a commit that referenced this pull request Nov 17, 2020
* master: (22 commits)
  fix(debuginfo): Update dmsort to 1.0.1 to avoid panic due to UB (#287)
  ci: Use GHA instead of zeus (#286)
  ref: Introduce explicit NameMangling and better DemangleOptions (#275)
  meta: Bump all semver-major dependencies (#283)
  feat(demangle): Update swift demangler to 5.3 (#282)
  ref: Add File/FunctionIterator and lifetimes to DebugSession (#279)
  fix: Implement new clippy advice (#280)
  fix: Add a SymbolIterator and Lifetimes to ObjectLike trait (#277)
  ci: Switch to GitHub Actions (#273)
  ref: Introduce feature flags for demangling languages (#274)
  ref(common): Change InstructionInfo setters to Option (#272)
  ref: Remove all deprecated items (#271)
  ref: Replace failure with std::error::Error (#264)
  ref: Remove deprecated proguard support (#267)
  build: Reorganize the workspace (#266)
  build(unreal): Rename with-serde to serde (#265)
  fix(debuginfo): Detect mangled anonymous namespaces in PDB inlinees (#261)
  release: 7.5.0
  meta: Update changelog for 7.5.0
  feat: Unsafe transmute for PDB symbols (#258)
  ...
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