An adventure through the world of vertices, pixels and texels.
Rasterizer is an project created with the main aim of help-me during the reading of the classic book Computer Graphics Principles and Practice Second Edition, the main ideia is to implement the building block algorithms of the book in way I can grasp better the topics covered and also get a more practical knowledge of the methods that GPUs may implement on the metal today.
The evolution of the project will be posted on my blog with the theory, implementation details and complete coverage of the algorithms used here. See the posts here.
May the force be with us all!