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Move gl device implementation into separate crate #80
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This is going to involve some heavy refactoring, and I think it should wait until Rust has associated types. The problem is that the |
Could we create a mocked up trait specification to allow us to transition in the future? |
@bjz I believe this is done, currently. |
It isn't - it is currently in a separate directory, but not actually a separate crate: https://github.com/gfx-rs/gfx-rs/blob/master/src/device/lib.rs#L43 |
Ah, yes. |
@bjz I believe you are working on this one? |
I was working on it, but was blocked by the associated item stuff. |
Posting your comment, assuming it was about this issue:
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@bjz So you are running into a type dependency recursion? Come back to gitter, when you have a moment, to share more info. Perhaps, you could push your branch for me to check out. |
I am having trouble understanding it. It would be great if it were more decoupled from the common
device
interface.The text was updated successfully, but these errors were encountered: