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Easily manage a stack of objects that respond to the ESC button / Android Back button in Unity, so that only the top object handles the event.

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gilzoide/unity-back-button-stack

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Back Button Stack

openupm

Easily manage a stack of objects that respond to the ESC button / Android Back button in Unity, so that only the top object handles the event.

Check out the Popup Stack sample scene for some usage example.

Features

  • Only the last object in the stack will be called when the ESC/Back button is pressed.
  • Inherit ABackButtonHandler to have scripts that handle the ESC/Back button be inserted/removed from the singleton stack automatically in their OnEnable / OnDisable methods.
  • Supports pure C# classes as well, just implement the IBackButtonHandler interface and call AddToBackButtonStack and RemoveFromBackButtonStack to add / remove it from the singleton stack.
  • Custom inspector for debugging which objects are currently in the stack, just select the BackButtonStack object in the DontDestroyOnLoad scene while in Play Mode.

How to install

Either:

  • Use the openupm registry and install this package using the openupm-cli:
    openupm add com.gilzoide.back-button-stack
    
  • Install using the Unity Package Manager with the following URL:
    https://github.com/gilzoide/unity-back-button-stack.git#1.0.0-preview1
    
  • Clone this repository or download a snapshot of it directly inside your project's Assets or Packages folder.

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Easily manage a stack of objects that respond to the ESC button / Android Back button in Unity, so that only the top object handles the event.

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