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Techne 0.3 Copyright (C) 2008-2012 Dimitris Papavasileiou <dpapavas@gmail.com> Techne is a general purpose, programmable physical simulator and renderer. It reads in a set of scripts wherein every aspect of a physical system is specified and then proceeds to simulate and render the system onscreen. This is the general idea. The main goal is to decouple computer programming, in its involved low-level form at least, from digital art creation thus shifting effort away from worrying about graphics library quirks and memory allocation and towards understanding and modelling the physical and aesthetic aspects of a given system. This can't be accomplished if you have to recreate the underlying framework for each separate task though. The secondary goal therefore is to design the system in such a way that new features, for instance physical models or shading algorithms, can be added and accumulated seamlessly, implemented with the least possible assumptions about their intended use so that they may be reused in diverse situations. License ======= Techne is released under the terms of the GNU General Public License. See COPYING for details.
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