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col-mm

Collision view for Majora's Mask based on gz. See the gz readme for instructions on how to build / patch.

Supported versions

  • 1.0 J
  • 1.0 U

Usage

  • D-Pad Up: Toggle collision view.
  • D-Pad Down: Switch mode (decal or surface)
  • D-Pad Left: Toggle translucency.
  • Z + D-Pad Left: Toggle shading.
  • D-Pad Right: Toggle reduction.
  • Z + D-Pad Right: Toggle wireframe.

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Collision view for Majora's Mask

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