The maze algorithms from Jamis Buck's Mazes for Programmers, implemented in Clojure.
See it in action at http://glv.github.io/snergly.
I'm doing this as a fun project to improve my Clojure skills.
I'd like to work through all of the maze algorithms themselves; I already see enough of the same kind of complexity to deal with that I think this will help me with some of the struggles I'm having with Cló.
This is also a nice excuse for me to play with ClojureScript and Om, to build dynamic displays that show the maze generation algorithms in action, animating the flow of the algorithms as they process mazes.
Snergly: run and print a maze generation algorithm. Usage: lein run [options] algorithm Options: -c, --cell-size PIXELS 10 Size of maze cells. Ignored when rendering as text. -d, --distances START Display result maze with distance labels from a starting cell (e.g., 2,2). -h, --help -l, --longest Show the longest path through the maze. -o, --output FILENAME Write output to an image file (format defined by extension) -p, --path-to END Result maze should show the path from START to END (requires -d). -s, --size DIMENS [5 5] Grid size (e.g. 5 or 8x5) Algorithms: aldous-broder binary-tree hunt-and-kill sidewinder wilsons all
To get an interactive development environment run:
lein run -m clojure.main script/figwheel.clj
and open your browser at localhost:3449. This will auto compile and send all changes to the browser without the need to reload. After the compilation process is complete, you will get a Browser Connected REPL. An easy way to try it is:
(js/alert "Am I connected?")
and you should see an alert in the browser window.
To clean all compiled files:
To create a production build run:
lein cljsbuild once min
And open your browser in
resources/public/index.html. You will not
get live reloading, nor a REPL.
Copyright © 2015 Glenn Vanderburg
Distributed under the Eclipse Public License either version 1.0 or (at your option) any later version.