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fix(build): Builds on Mac would fail because the env variable LLVM_PATH wasn't hardcoded properly #15

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merged 1 commit into from
Nov 6, 2022

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Without the fix, I would run into build errors like the following:

   Compiling godot-ffi v0.1.0 (https://github.com/godot-rust/gdextension?branch=master#1dcbc034)
error: failed to run custom build command for `godot-ffi v0.1.0 (https://github.com/godot-rust/gdextension?branch=master#1dcbc034)`

Caused by:
  process didn't exit successfully: `/Users/user/Projects/nehu-game-prototype/target/debug/build/godot-ffi-6762956da28a16f1/build-script-build` (exit status: 101)
  --- stdout
  cargo:rerun-if-changed=../godot-codegen/input/gdnative_interface.h

  --- stderr
  Build selected for macOS.
  thread 'main' panicked at 'env var 'LLVM_PATH' not set: NotPresent', /Users/user/.cargo/git/checkouts/gdextension-25c68fb170a9fb9d/1dcbc03/godot-ffi/build.rs:64:43
  note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace

It seems like the hardcoded variable name had a space in it, which made it impossible to be resolved at build time.

@Bromeon Bromeon added bug c: tooling CI, automation, tools labels Nov 6, 2022
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Bromeon commented Nov 6, 2022

Thanks a lot!

@Bromeon Bromeon merged commit 84fbe94 into godot-rust:master Nov 6, 2022
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ghost commented Nov 7, 2022

Thanks for the fix!

Hapenia-Lans pushed a commit to Hapenia-Lans/gdextension that referenced this pull request May 26, 2023
# This is the 1st commit message:

Parse gdextension_interface.h declarations using regex

# This is the commit message #2:

AsUninit trait to convert FFI pointers to their uninitialized versions

# This is the commit message godot-rust#3:

GodotFfi::from_sys_init() now uses uninitialized pointer types

# This is the commit message godot-rust#4:

Introduce GDExtensionUninitialized*Ptr, without changing semantics

# This is the commit message godot-rust#5:

Adjust init code to new get_proc_address mechanism

# This is the commit message godot-rust#6:

Make `trace` feature available in godot-ffi, fix interface access before initialization

# This is the commit message godot-rust#7:

Compatibility layer between Godot 4.0 and 4.1 (different GDExtension APIs)

# This is the commit message godot-rust#8:

Add GdextBuild to access build/runtime metadata

# This is the commit message godot-rust#9:

Detect 4.0 <-> 4.1 mismatches in both directions + missing `compatibility_minimum = 4.1`

# This is the commit message godot-rust#10:

Detect legacy/modern version of C header (also without `custom-godot` feature)

# This is the commit message godot-rust#11:

CI: add jobs that use patched 4.0.x versions

# This is the commit message godot-rust#12:

Remove several memory leaks by constructing into uninitialized pointers

# This is the commit message godot-rust#13:

CI: memcheck jobs for both 4.0.3 and nightly

# This is the commit message godot-rust#14:

Remove ToVariant, FromVariant, and VariantMetadata impls for pointers

This commit splits SignatureTuple into two separate traits:
PtrcallSignatureTuple and VarcallSignatureTuple. The latter is a child
of the former. PtrcallSignatureTuple is used for ptrcall and only
demands GodotFuncMarshall of its arguments. VarcallSignatureTuple is
used for varcall and additionally demands ToVariant, FromVariant, and
VariantMetadata of its arguments, so pointers cannot benefit from the
optimizations provided by varcall over ptrcall.

# This is the commit message godot-rust#15:

Adds FromVariant and ToVariant proc macros

# This is the commit message godot-rust#16:

godot-core: builtin: reimplement Plane functions/methods

# This is the commit message godot-rust#17:

impl GodotFfi for Option<T> when T is pointer sized and nullable godot-rust#240

Additionally FromVariant and ToVariant are also implemented for Option<Gd<T>>
to satisfy all the requirements for ffi and godot_api.

# This is the commit message godot-rust#18:

Fix UB in virtual method calls that take objects
Fix incorrect incrementing of refcount when calling in to godot
Fix refcount not being incremented when we receive a refcounted object in virtual methods

# This is the commit message godot-rust#19:

fix UB caused by preload weirdness

# This is the commit message godot-rust#20:

Implements swizzle and converts from/to tuples
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