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Add license headers to all source and header files #595

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merged 1 commit into from
Sep 27, 2021

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Calinou
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@Calinou Calinou commented Aug 2, 2021

This is consistent with the core Godot source code, and ensures the license isn't detached from its original code when individual files are distributed.

This is consistent with the core Godot source code, and ensures the
license isn't detached from its original code when individual files
are distributed.
@Calinou Calinou added the enhancement This is an enhancement on the current functionality label Aug 2, 2021
/* AABB.hpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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Should we changed this to GODOT-CPP instead?

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I think so, or something along the lines of "Godot C++ Extension library"

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I think it's fine to keep the generic "GODOT ENGINE" as referring to the project.

I'm fine if we want to go with "Godot C++ Extension Library" as suggested though.

@BastiaanOlij BastiaanOlij added this to the 3.3 milestone Sep 4, 2021
@akien-mga akien-mga modified the milestones: 3.3, 3.4 Sep 27, 2021
@akien-mga akien-mga merged commit 0fba89d into godotengine:master Sep 27, 2021
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Thanks!

@Calinou Calinou deleted the add-license-headers branch September 27, 2021 15:17
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3 participants