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Remove old and unused project settings, update various demos for 4.2 #1024

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merged 1 commit into from
Mar 26, 2024

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@Calinou Calinou commented Mar 26, 2024

  • Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo.
  • Set deadzone on all inputs to 0.2 for better gamepad usability.
  • Remove reliance on default_env.tres to use built-in Environment resources in the main scene instead (which follows the preview environment workflow).
  • Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0.
  • Various bug fixes and usability tweaks to 10+ demos.

- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
@@ -3,6 +3,6 @@
These demos are all 2D, but otherwise do not have a common theme.

Languages: Most have GDScript, some have
[GDSL](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html)
[Godot shader language](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html)
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We used the term GDSL at GDC just last week, so I would keep it. It's fine either way though.

@Calinou Calinou merged commit 31d1c0c into godotengine:master Mar 26, 2024
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@Calinou Calinou deleted the remove-old-project-settings branch March 27, 2024 17:16
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