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document transformation matrix (including quaternions) and raycasting #107

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akien-mga opened this issue Mar 24, 2016 · 1 comment
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@akien-mga
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Cloning from godotengine/godot#896

Raycasting and matrix operations are very interesting features,
but require some love in documentation area. It is very hard to find odds/ends for
someone without game engine experience (but with average math knowledge) like myself.

@Calinou
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Calinou commented Jul 30, 2020

I believe this is covered by the current Math tutorials in the documentation, closing. Please open new, more specific issues if there are still missing things.

@Calinou Calinou closed this as completed Jul 30, 2020
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