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Raycasting and matrix operations are very interesting features,
but require some love in documentation area. It is very hard to find odds/ends for
someone without game engine experience (but with average math knowledge) like myself.
The text was updated successfully, but these errors were encountered:
I believe this is covered by the current Math tutorials in the documentation, closing. Please open new, more specific issues if there are still missing things.
Cloning from godotengine/godot#896
The text was updated successfully, but these errors were encountered: