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document transformation matrix (including quaternions) and raycasting #896

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slapin opened this issue Nov 22, 2014 · 2 comments
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@slapin
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slapin commented Nov 22, 2014

Raycasting and matrix operations are very interesting features,
but require some love in documentation area. It is very hard to find odds/ends for
someone without game engine experience (but with average math knowledge) like myself.

@akien-mga
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Ping @godotengine/documentation :)

@akien-mga
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Cloned in godot-docs repo.

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