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Add multiple Control-Node focusing. #1911
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This is expected, as Controls are meant to be used for menu navigation only, not gameplay.
You can add TouchScreenButtons as children of Control nodes to benefit from tne anchor & margin workflow. See also godotengine/godot#15039. |
oh, that make sense. I'm closing this proposal. |
I am working on a game with Local Co-op, multiple Control nodes being able to be focused at once would be very helpful for this use case. I.e., each connected player in the player selection screen being able to navigate their own character customization UI and ready up / leave buttons |
There's already a propsoal tracking this: #4295 |
Describe the project you are working on
Android platformer with touchscreen buttons.
Describe the problem or limitation you are having in your project
TextureButton doesn't support multiple touch. So you can't do multiple actions with it, example: run to side while jumping.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
I've worked on touchscreen buttons with Control node and found issues:
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
i recommend this issue 2017 -> godotengine/godot#10755
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