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TouchScreen Button Still Under Node2D on 4.2.2 stable.mono #92286

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hafizosina opened this issue May 23, 2024 · 1 comment
Closed

TouchScreen Button Still Under Node2D on 4.2.2 stable.mono #92286

hafizosina opened this issue May 23, 2024 · 1 comment

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@hafizosina
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Tested versions

  • Reproduce in 4.2.2 stable mono

System information

Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Mobile) - integrated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.4887) - 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (8 Threads)

Issue description

I know this issue has been raised before at

#10755
and it seems that this problem has been discussed and approved at
godotengine/godot-proposals#1911

but currently, in Godot version 4.2.2 stable mono,
TouchScreenButton still inherits from Node2D

Steps to reproduce

image

Minimal reproduction project (MRP)

image

@AThousandShips
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Feature proposals are tracked here, this is for bugs. Please open a proposal instead.

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