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Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Mobile) - integrated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.4887) - 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (8 Threads)
I know this issue has been raised before at
#10755 and it seems that this problem has been discussed and approved at godotengine/godot-proposals#1911
but currently, in Godot version 4.2.2 stable mono, TouchScreenButton still inherits from Node2D
The text was updated successfully, but these errors were encountered:
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System information
Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Mobile) - integrated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.4887) - 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (8 Threads)
Issue description
I know this issue has been raised before at
#10755
and it seems that this problem has been discussed and approved at
godotengine/godot-proposals#1911
but currently, in Godot version 4.2.2 stable mono,
TouchScreenButton still inherits from Node2D
Steps to reproduce
Minimal reproduction project (MRP)
The text was updated successfully, but these errors were encountered: