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Fix: Mass not set properly for RigidBody
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Removed erroneous check, which caused _inv_mass not to be calculated when RigidBody2D or RigidBody3D used both custom center of mass and custom inertia.
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Crimzoth committed Jun 27, 2023
1 parent 1b3bf48 commit 3bab21f
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion servers/physics_2d/godot_body_2d.cpp
Expand Up @@ -35,7 +35,7 @@
#include "godot_space_2d.h"

void GodotBody2D::_mass_properties_changed() {
if (get_space() && !mass_properties_update_list.in_list() && (calculate_inertia || calculate_center_of_mass)) {
if (get_space() && !mass_properties_update_list.in_list()) {
get_space()->body_add_to_mass_properties_update_list(&mass_properties_update_list);
}
}
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2 changes: 1 addition & 1 deletion servers/physics_3d/godot_body_3d.cpp
Expand Up @@ -35,7 +35,7 @@
#include "godot_space_3d.h"

void GodotBody3D::_mass_properties_changed() {
if (get_space() && !mass_properties_update_list.in_list() && (calculate_inertia || calculate_center_of_mass)) {
if (get_space() && !mass_properties_update_list.in_list()) {
get_space()->body_add_to_mass_properties_update_list(&mass_properties_update_list);
}
}
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