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Adjust SubViewportContainer event handling
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Change SubViewportContainer, so that it processes events with a position property no longer in 'input', but in 'gui_input'.
This fixes the issue, that Nodes within its SubViewport receive MouseButton events before other Control-Nodes.
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Sauermann committed Oct 2, 2022
1 parent e69b708 commit 56ddf89
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Showing 2 changed files with 37 additions and 7 deletions.
41 changes: 34 additions & 7 deletions scene/gui/subviewport_container.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -180,24 +180,51 @@ void SubViewportContainer::input(const Ref<InputEvent> &p_event) {
return;
}

Transform2D xform = get_global_transform_with_canvas();
if (_is_propagated_in_gui_input(p_event)) {
return;
}

if (stretch) {
Transform2D scale_xf;
scale_xf.scale(Vector2(shrink, shrink));
xform *= scale_xf;
_send_event_to_viewports(p_event);
}

void SubViewportContainer::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());

if (Engine::get_singleton()->is_editor_hint()) {
return;
}

Ref<InputEvent> ev = p_event->xformed_by(xform.affine_inverse());
if (!_is_propagated_in_gui_input(p_event)) {
return;
}

if (stretch && shrink > 1) {
Transform2D xform;
xform.scale(Vector2(1, 1) / shrink);
_send_event_to_viewports(p_event->xformed_by(xform));
} else {
_send_event_to_viewports(p_event);
}
}

void SubViewportContainer::_send_event_to_viewports(const Ref<InputEvent> &p_event) {
for (int i = 0; i < get_child_count(); i++) {
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c || c->is_input_disabled()) {
continue;
}

c->push_input(ev);
c->push_input(p_event);
}
}

bool SubViewportContainer::_is_propagated_in_gui_input(const Ref<InputEvent> &p_event) {
// Propagation of events with a position property happen in gui_input
// Propagation of other events happen in input
if (Object::cast_to<InputEventMouse>(*p_event) || Object::cast_to<InputEventScreenDrag>(*p_event) || Object::cast_to<InputEventScreenTouch>(*p_event) || Object::cast_to<InputEventGesture>(*p_event)) {
return true;
}
return false;
}

void SubViewportContainer::unhandled_input(const Ref<InputEvent> &p_event) {
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3 changes: 3 additions & 0 deletions scene/gui/subviewport_container.h
Original file line number Diff line number Diff line change
Expand Up @@ -39,6 +39,8 @@ class SubViewportContainer : public Container {
bool stretch = false;
int shrink = 1;
void _notify_viewports(int p_notification);
bool _is_propagated_in_gui_input(const Ref<InputEvent> &p_event);
void _send_event_to_viewports(const Ref<InputEvent> &p_event);

protected:
void _notification(int p_what);
Expand All @@ -49,6 +51,7 @@ class SubViewportContainer : public Container {
bool is_stretch_enabled() const;

virtual void input(const Ref<InputEvent> &p_event) override;
virtual void gui_input(const Ref<InputEvent> &p_event) override;
virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
void set_stretch_shrink(int p_shrink);
int get_stretch_shrink() const;
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