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i18n: Sync translations with Weblate
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akien-mga committed Jan 15, 2021
1 parent 708f690 commit 7e207cf
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Showing 68 changed files with 21,192 additions and 3,298 deletions.
2 changes: 1 addition & 1 deletion editor/plugins/baked_lightmap_editor_plugin.cpp
Expand Up @@ -67,7 +67,7 @@ void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
EditorNode::get_singleton()->show_warning(TTR("Failed determining lightmap size. Maximum lightmap size too small?"));
break;
case BakedLightmap::BAKE_ERROR_INVALID_MESH:
EditorNode::get_singleton()->show_warning(TTR("Some mesh is invalid. Make sure the UV2 channel values are conatined within the [0.0,1.0] square region."));
EditorNode::get_singleton()->show_warning(TTR("Some mesh is invalid. Make sure the UV2 channel values are contained within the [0.0,1.0] square region."));
break;
case BakedLightmap::BAKE_ERROR_NO_LIGHTMAPPER:
EditorNode::get_singleton()->show_warning(TTR("Godot editor was built without ray tracing support, lightmaps can't be baked."));
Expand Down
139 changes: 103 additions & 36 deletions editor/translations/af.po
Expand Up @@ -2011,10 +2011,6 @@ msgstr "Voorskou:"
msgid "File:"
msgstr "Lêer:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Moet 'n geldige uitbreiding gebruik."

#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "SkandeerBronne"
Expand Down Expand Up @@ -2441,6 +2437,10 @@ msgstr ""
msgid "There is no defined scene to run."
msgstr ""

#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr ""

#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr ""
Expand Down Expand Up @@ -2486,18 +2486,6 @@ msgstr ""
msgid "Save Scene As..."
msgstr ""

#: editor/editor_node.cpp
msgid "No"
msgstr ""

#: editor/editor_node.cpp
msgid "Yes"
msgstr ""

#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr ""

#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr ""
Expand Down Expand Up @@ -2545,6 +2533,10 @@ msgstr ""
msgid "Quit"
msgstr ""

#: editor/editor_node.cpp
msgid "Yes"
msgstr ""

#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr ""
Expand Down Expand Up @@ -5218,8 +5210,7 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
"Save your scene and try again."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
Expand All @@ -5232,10 +5223,30 @@ msgstr ""
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr ""

#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Skep Vouer"

#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
Expand Down Expand Up @@ -6323,6 +6334,11 @@ msgstr ""
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Convert to CPUParticles2D"
msgstr "Hernoem AutoLaai"

#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
Expand Down Expand Up @@ -6384,10 +6400,6 @@ msgstr ""
msgid "Generate Visibility AABB"
msgstr ""

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
Expand Down Expand Up @@ -11561,6 +11573,35 @@ msgstr "Eienskappe"
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Generate buffers"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Direct lighting"
msgstr "Beskrywing"

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Post processing"
msgstr ""

#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
msgstr ""

#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
Expand Down Expand Up @@ -12077,11 +12118,13 @@ msgid "Select device from the list"
msgstr ""

#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
msgid "Unable to find the 'apksigner' tool."
msgstr ""

#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""

#: platform/android/export/export.cpp
Expand All @@ -12093,21 +12136,31 @@ msgid "Release keystore incorrectly configured in the export preset."
msgstr ""

#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""

#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
msgid "Invalid Android SDK path in Editor Settings."
msgstr ""

#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
msgstr ""

#: platform/android/export/export.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr ""

#: platform/android/export/export.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""

#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
msgstr ""

#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""

#: platform/android/export/export.cpp
Expand Down Expand Up @@ -12509,27 +12562,27 @@ msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgid "Finding meshes and lights"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgid "Preparing geometry (%d/%d)"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgid "Preparing environment"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgid "Generating capture"
msgstr ""

#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
#: scene/3d/baked_lightmap.cpp
msgid "Saving lightmaps"
msgstr ""

#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgid "Done"
msgstr ""

#: scene/3d/collision_object.cpp
Expand Down Expand Up @@ -12588,6 +12641,10 @@ msgstr ""
msgid "Plotting Meshes"
msgstr ""

#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""

#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
Expand Down Expand Up @@ -12806,6 +12863,10 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""

#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Moet 'n geldige uitbreiding gebruik."

#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
Expand Down Expand Up @@ -12850,6 +12911,12 @@ msgstr ""
msgid "Viewport size must be greater than 0 to render anything."
msgstr ""

#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""

#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
Expand Down

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