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Bump version to 3.5-stable \o/
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What a ride!

Developing 3.5 in parallel with the rapidly growing 4.0 alpha has
proved challenging, but here we are with a great feature update for the
3.x branch.

4.0 is getting close to beta, and now most contributors have switched
their focus towards that major update, and rightly so. Still, the work
that went into 3.5 is amazing and makes it a very strong and stable
solution for your games *today* -- while 4.0 takes the time it needs to
stabilize and mature.

A big thankyou to all contributors who worked on this release!
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akien-mga committed Aug 5, 2022
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4 changes: 2 additions & 2 deletions CHANGELOG.md
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Expand Up @@ -5,9 +5,9 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).


## [3.5] - TBD
## [3.5] - 2022-08-05

See the [release announcement]() for details.
See the [release announcement](https://godotengine.org/article/godot-3-5-cant-stop-wont-stop) for details.

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2 changes: 1 addition & 1 deletion version.py
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major = 3
minor = 5
patch = 0
status = "rc"
status = "stable"
module_config = ""
year = 2022
website = "https://godotengine.org"
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1 comment on commit 991bb6a

@oeleo1
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@oeleo1 oeleo1 commented on 991bb6a Aug 5, 2022

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I tested the release before it's released :-) Works like a charm! :-)

Thanks to all contributors and a special Thank You to Akien as the Godot Release Manager for doing an outstanding job. I concur on Juan Linietsky's words that Godot has been blessed with that Rémi guy... (sans compter le fait que Godot bénéficie en grande partie de la créativité de sa communauté francophone ;-).
Cheers!

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