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[HTML5] Make GDNative support feature-based.
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This is suboptimal as it requires adding an extra compile flag, but
rewriting how feature tags work is beyond the scope of this work.
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Faless committed Dec 5, 2020
1 parent 1e7bd3d commit dd9503d
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Showing 4 changed files with 22 additions and 3 deletions.
2 changes: 1 addition & 1 deletion modules/gdnative/gdnative_library_editor_plugin.cpp
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Expand Up @@ -310,7 +310,7 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {

NativePlatformConfig platform_html5;
platform_html5.name = "HTML5";
platform_html5.entries.push_back("web");
platform_html5.entries.push_back("wasm32");
platform_html5.library_extension = "*.wasm";
platforms["HTML5"] = platform_html5;

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1 change: 1 addition & 0 deletions platform/javascript/SCsub
Original file line number Diff line number Diff line change
Expand Up @@ -52,6 +52,7 @@ if env["gdnative_enabled"]:

# The side library, containing all Godot code.
wasm_env = env.Clone()
wasm_env.Append(CPPDEFINES=["WASM_GDNATIVE"]) # So that OS knows it can run GDNative libraries.
wasm_env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
wasm_env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
wasm = wasm_env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", javascript_files)
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6 changes: 6 additions & 0 deletions platform/javascript/export/export.cpp
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Expand Up @@ -330,6 +330,12 @@ void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportP
r_features->push_back("etc2");
}
}
ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
if (mode == EXPORT_MODE_THREADS) {
r_features->push_back("threads");
} else if (mode == EXPORT_MODE_GDNATIVE) {
r_features->push_back("wasm32");
}
}

void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_options) {
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16 changes: 14 additions & 2 deletions platform/javascript/os_javascript.cpp
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Expand Up @@ -128,12 +128,24 @@ int OS_JavaScript::get_process_id() const {
}

bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
if (p_feature == "HTML5" || p_feature == "web")
if (p_feature == "HTML5" || p_feature == "web") {
return true;
}

#ifdef JAVASCRIPT_EVAL_ENABLED
if (p_feature == "JavaScript")
if (p_feature == "JavaScript") {
return true;
}
#endif
#ifndef NO_THREADS
if (p_feature == "threads") {
return true;
}
#endif
#if WASM_GDNATIVE
if (p_feature == "wasm32") {
return true;
}
#endif

return false;
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