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Add open scene button in Inspector for PackedScene resource
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timothyqiu committed Dec 12, 2022
1 parent 1bfaa73 commit f922b1e
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81 changes: 81 additions & 0 deletions editor/plugins/packed_scene_editor_plugin.cpp
@@ -0,0 +1,81 @@
/*************************************************************************/
/* packed_scene_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#include "packed_scene_editor_plugin.h"

#include "editor/editor_node.h"
#include "scene/gui/button.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"

void PackedSceneEditor::_on_open_scene_pressed() {
// Using deferred call because changing scene updates the Inspector and thus destroys this plugin.
callable_mp(EditorNode::get_singleton(), &EditorNode::open_request).call_deferred(packed_scene->get_path());
}

void PackedSceneEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
open_scene_button->set_icon(get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")));
} break;
}
}

PackedSceneEditor::PackedSceneEditor(Ref<PackedScene> &p_packed_scene) {
packed_scene = p_packed_scene;

open_scene_button = EditorInspector::create_inspector_action_button(TTR("Open Scene"));
open_scene_button->connect(SNAME("pressed"), callable_mp(this, &PackedSceneEditor::_on_open_scene_pressed));
open_scene_button->set_disabled(!packed_scene->get_path().get_file().is_valid_filename());
add_child(open_scene_button);

add_child(memnew(Control)); // Add padding before regular properties.
}

///////////////////////

bool EditorInspectorPluginPackedScene::can_handle(Object *p_object) {
return Object::cast_to<PackedScene>(p_object) != nullptr;
}

void EditorInspectorPluginPackedScene::parse_begin(Object *p_object) {
Ref<PackedScene> packed_scene(p_object);
PackedSceneEditor *editor = memnew(PackedSceneEditor(packed_scene));
add_custom_control(editor);
}

///////////////////////

PackedSceneEditorPlugin::PackedSceneEditorPlugin() {
Ref<EditorInspectorPluginPackedScene> plugin;
plugin.instantiate();
add_inspector_plugin(plugin);
}
68 changes: 68 additions & 0 deletions editor/plugins/packed_scene_editor_plugin.h
@@ -0,0 +1,68 @@
/*************************************************************************/
/* packed_scene_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/

#ifndef PACKED_SCENE_EDITOR_PLUGIN_H
#define PACKED_SCENE_EDITOR_PLUGIN_H

#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/gui/box_container.h"

class PackedSceneEditor : public VBoxContainer {
GDCLASS(PackedSceneEditor, VBoxContainer);

Ref<PackedScene> packed_scene;
Button *open_scene_button;

void _on_open_scene_pressed();

protected:
void _notification(int p_what);

public:
PackedSceneEditor(Ref<PackedScene> &p_packed_scene);
};

class EditorInspectorPluginPackedScene : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginPackedScene, EditorInspectorPlugin);

public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
};

class PackedSceneEditorPlugin : public EditorPlugin {
GDCLASS(PackedSceneEditorPlugin, EditorPlugin);

public:
PackedSceneEditorPlugin();
};

#endif // PACKED_SCENE_EDITOR_PLUGIN_H
2 changes: 2 additions & 0 deletions editor/register_editor_types.cpp
Expand Up @@ -79,6 +79,7 @@
#include "editor/plugins/navigation_polygon_editor_plugin.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
#include "editor/plugins/occluder_instance_3d_editor_plugin.h"
#include "editor/plugins/packed_scene_editor_plugin.h"
#include "editor/plugins/path_2d_editor_plugin.h"
#include "editor/plugins/path_3d_editor_plugin.h"
#include "editor/plugins/physical_bone_3d_editor_plugin.h"
Expand Down Expand Up @@ -175,6 +176,7 @@ void register_editor_types() {
EditorPlugins::add_by_type<MeshLibraryEditorPlugin>();
EditorPlugins::add_by_type<MultiMeshEditorPlugin>();
EditorPlugins::add_by_type<OccluderInstance3DEditorPlugin>();
EditorPlugins::add_by_type<PackedSceneEditorPlugin>();
EditorPlugins::add_by_type<Path3DEditorPlugin>();
EditorPlugins::add_by_type<PhysicalBone3DEditorPlugin>();
EditorPlugins::add_by_type<Polygon3DEditorPlugin>();
Expand Down

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